paper-with-me

홈 › Papers

Improving Behavioural Cloning with Positive Unlabeled Learning

2023-01-27 · Qiang Wang, Robert McCarthy, David Cordova Bulens, Kevin McGuinness, Noel E. O'Connor, Nico Gürtler, Felix Widmaier, Francisco Roldan Sanchez, Stephen J. Redmond

Learning control policies offline from pre-recorded datasets is a promising avenue for solving challenging real-world problems. However, available datasets are typically of mixed quality, with a limited number of the trajectories that we would consider as positive examples; i.e., high-quality demonstrations. Therefore, we propose a novel iterative learning algorithm for identifying expert trajectories in unlabeled mixed-quality robotics datasets given a minimal set of positive examples, surpassing existing algorithms in terms of accuracy. We show that applying behavioral cloning to the resulting filtered dataset outperforms several competitive offline reinforcement learning and imitation learning baselines. We perform experiments on a range of simulated locomotion tasks and on two challenging manipulation tasks on a real robotic system; in these experiments, our method showcases state-of-the-art performance. Our website: \url{https://sites.google.com/view/offline-policy-learning-pubc}.

📄 PDF Abstract BibTeX arXiv:2301.11734

Code (0)

등록된 구현이 없습니다.

Tasks

Behavioural cloningD4RLImitation Learningreinforcement-learningReinforcement Learning (RL)

Similar Papers 제목 키워드 기반

Improving Behavioural Cloning with Human-Driven Dynamic Dataset Augmentation

2022-01-19 · Federico Malato, Joona Jehkonen, Ville Hautamäki

Behavioural cloning has been extensively used to train agents and is recognized as a fast and solid approach to teach general behaviours based on expert trajectories. Such method follows the supervised learning paradigm …

Behavioural cloning

Behavioural Cloning in VizDoom

2024-01-08 · Ryan Spick, Timothy Bradley, Ayush Raina, Pierluigi Vito Amadori 외

This paper describes methods for training autonomous agents to play the game "Doom 2" through Imitation Learning (IL) using only pixel data as input. We also explore how Reinforcement Learning (RL) compares to IL for hum…

Behavioural cloningImitation LearningReinforcement Learning (RL)

Benchmarking End-to-End Behavioural Cloning on Video Games

2020-04-02 · Anssi Kanervisto, Joonas Pussinen, Ville Hautamäki

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without reinforcement learning. This also inclu…

Behavioural cloningBenchmarkingReinforcement Learning

Playing Minecraft with Behavioural Cloning

2020-05-07 · Anssi Kanervisto, Janne Karttunen, Ville Hautamäki

MineRL 2019 competition challenged participants to train sample-efficient agents to play Minecraft, by using a dataset of human gameplay and a limit number of steps the environment. We approached this task with behaviour…

Behavioural cloningMinecraft

Counter-Strike Deathmatch with Large-Scale Behavioural Cloning

2021-04-09 · Tim Pearce, Jun Zhu

This paper describes an AI agent that plays the popular first-person-shooter (FPS) video game `Counter-Strike; Global Offensive' (CSGO) from pixel input. The agent, a deep neural network, matches the performance of the m…

AI AgentBehavioural cloningFPS GamesImitation Learning