Photorealism in Driving Simulations: Blending Generative Adversarial Image Synthesis with Rendering
Driving simulators play a large role in developing and testing new intelligent vehicle systems. The visual fidelity of the simulation is critical for building vision-based algorithms and conducting human driver experiments. Low visual fidelity breaks immersion for human-in-the-loop driving experiments. Conventional computer graphics pipelines use detailed 3D models, meshes, textures, and rendering engines to generate 2D images from 3D scenes. These processes are labor-intensive, and they do not generate photorealistic imagery. Here we introduce a hybrid generative neural graphics pipeline for improving the visual fidelity of driving simulations. Given a 3D scene, we partially render only important objects of interest, such as vehicles, and use generative adversarial processes to synthesize the background and the rest of the image. To this end, we propose a novel image formation strategy to form 2D semantic images from 3D scenery consisting of simple object models without textures. These semantic images are then converted into photorealistic RGB images with a state-of-the-art Generative Adversarial Network (GAN) trained on real-world driving scenes. This replaces repetitiveness with randomly generated but photorealistic surfaces. Finally, the partially-rendered and GAN synthesized images are blended with a blending GAN. We show that the photorealism of images generated with the proposed method is more similar to real-world driving datasets such as Cityscapes and KITTI than conventional approaches. This comparison is made using semantic retention analysis and Frechet Inception Distance (FID) measurements.
Code (0)
등록된 구현이 없습니다.
Tasks
Generative Adversarial NetworkImage GenerationSimilar Papers 제목 키워드 기반
Efficient Hair Style Transfer with Generative Adversarial Networks
Despite the recent success of image generation and style transfer with Generative Adversarial Networks (GANs), hair synthesis and style transfer remain challenging due to the shape and style variability of human hair in …
Image GenerationStyle TransferSuper-ResolutionDeblending galaxy superpositions with branched generative adversarial networks
Near-future large galaxy surveys will encounter blended galaxy images at a fraction of up to 50% in the densest regions of the universe. Current deblending techniques may segment the foreground galaxy while leaving missi…
Generative Adversarial NetworkSegmentationSemantic SegmentationHyPER-GAN: Hybrid Patch-Based Image-to-Image Translation for Real-Time Photorealism Enhancement in Game Engines
Generative models are increasingly used in video game engines to enhance the photorealism of rendered images for visual synthetic data generation and simulation applications. However, they often introduce artifacts that …
Image-to-Image TranslationSynthetic Data GenerationGP-GAN: Towards Realistic High-Resolution Image Blending
It is common but challenging to address high-resolution image blending in the automatic photo editing application. In this paper, we would like to focus on solving the problem of high-resolution image blending, where the…
Conditional Image GenerationGenerative Adversarial NetworkImage GenerationVocal Bursts Intensity PredictionAutoWeather4D: Autonomous Driving Video Weather Conversion via G-Buffer Dual-Pass Editing
Generative video models have significantly advanced the photorealistic synthesis of adverse weather for autonomous driving; however, they consistently demand massive datasets to learn rare weather scenarios. While 3D-awa…
Autonomous Driving