CHAMP: Crowdsourced, History-Based Advisory of Mapped Pedestrians for Safer Driver Assistance Systems
Vehicles are constantly approaching and sharing the road with pedestrians, and as a result it is critical for vehicles to prevent any collisions with pedestrians. Current methods for pedestrian collision prevention focus on integrating visual pedestrian detectors with Automatic Emergency Braking (AEB) systems which can trigger warnings and apply brakes as a pedestrian enters a vehicle's path. Unfortunately, pedestrian-detection-based systems can be hindered in certain situations such as nighttime or when pedestrians are occluded. Our system, CHAMP (Crowdsourced, History-based Advisories of Mapped Pedestrians), addresses such issues using an online, map-based pedestrian detection system where pedestrian locations are aggregated into a dataset after repeated passes of locations. Using this dataset, we are able to learn pedestrian zones and generate advisory notices when a vehicle is approaching a pedestrian despite challenges like dark lighting or pedestrian occlusion. We collected and carefully annotated pedestrian data in La Jolla, CA to construct training and test sets of pedestrian locations. Moreover, we use the number of correct advisories, false advisories, and missed advisories to define precision and recall performance metrics to evaluate CHAMP. This approach can be tuned such that we achieve a maximum of 100% precision and 75% recall on the experimental dataset, with performance enhancement options through further data collection.
Code (0)
등록된 구현이 없습니다.
Tasks
Pedestrian DetectionMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
Pedestrian Behavior Maps for Safety Advisories: CHAMP Framework and Real-World Data Analysis
It is critical for vehicles to prevent any collisions with pedestrians. Current methods for pedestrian collision prevention focus on integrating visual pedestrian detectors with Automatic Emergency Braking (AEB) systems …
Pedestrian DetectionPokéChamp: an Expert-level Minimax Language Agent
We introduce Pok\'eChamp, a minimax agent powered by Large Language Models (LLMs) for Pok\'emon battles. Built on a general framework for two-player competitive games, Pok\'eChamp leverages the generalist capabilities of…
Robust Player-Conditional Champion Ranking for League of Legends: Style Similarity, Mastery Priors, and Archetype-Constrained Discovery
Champion recommendation in multiplayer online battle arena games is usually framed informally as a problem of metagame strength, personal comfort, or global win rate. We formalize champion recommendation in League of Leg…
Lidar based Detection and Classification of Pedestrians and Vehicles Using Machine Learning Methods
The goal of this paper is to classify objects mapped by LiDAR sensor into different classes such as vehicles, pedestrians and bikers. Utilizing a LiDAR-based object detector and Neural Networks-based classifier, a novel …
BIG-bench Machine LearningGeneral ClassificationObjectobject-detection+3SpaceRef: A corpus of street-level geographic descriptions
This article describes SPACEREF, a corpus of street-level geographic descriptions. Pedestrians are walking a route in a (real) urban environment, describing their actions. Their position is automatically logged, their sp…
Position