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Papers

CLIP-Layout: Style-Consistent Indoor Scene Synthesis with Semantic Furniture Embedding

2023-03-07 · Jingyu Liu, Wenhan Xiong, Ian Jones, Yixin Nie, Anchit Gupta, Barlas Oğuz

Indoor scene synthesis involves automatically picking and placing furniture appropriately on a floor plan, so that the scene looks realistic and is functionally plausible. Such scenes can serve as homes for immersive 3D experiences, or be used to train embodied agents. Existing methods for this task rely on labeled categories of furniture, e.g. bed, chair or table, to generate contextually relevant combinations of furniture. Whether heuristic or learned, these methods ignore instance-level visual attributes of objects, and as a result may produce visually less coherent scenes. In this paper, we introduce an auto-regressive scene model which can output instance-level predictions, using general purpose image embedding based on CLIP. This allows us to learn visual correspondences such as matching color and style, and produce more functionally plausible and aesthetically pleasing scenes. Evaluated on the 3D-FRONT dataset, our model achieves SOTA results in scene synthesis and improves auto-completion metrics by over 50%. Moreover, our embedding-based approach enables zero-shot text-guided scene synthesis and editing, which easily generalizes to furniture not seen during training.

📄 PDF Abstract BibTeX arXiv:2303.03565

Code (1)

chenguolin/InstructScene pytorch

Tasks

Indoor Scene SynthesisScene Generation

Methods 이 논문이 사용한 방법론

CLIP Contrastive Language-Image Pre-training (CLIP), consisting of a simplified version of ConVIRT trained from scratch, is an efficient method of image representation learning…

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