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Papers

Co-occurrence Based Texture Synthesis

2020-05-17 · Anna Darzi, Itai Lang, Ashutosh Taklikar, Hadar Averbuch-Elor, Shai Avidan

As image generation techniques mature, there is a growing interest in explainable representations that are easy to understand and intuitive to manipulate. In this work, we turn to co-occurrence statistics, which have long been used for texture analysis, to learn a controllable texture synthesis model. We propose a fully convolutional generative adversarial network, conditioned locally on co-occurrence statistics, to generate arbitrarily large images while having local, interpretable control over the texture appearance. To encourage fidelity to the input condition, we introduce a novel differentiable co-occurrence loss that is integrated seamlessly into our framework in an end-to-end fashion. We demonstrate that our solution offers a stable, intuitive and interpretable latent representation for texture synthesis, which can be used to generate a smooth texture morph between different textures. We further show an interactive texture tool that allows a user to adjust local characteristics of the synthesized texture image using the co-occurrence values directly.

📄 PDF Abstract BibTeX arXiv:2005.08186

Code (1)

coocgan/cooc_texture 공식 구현 pytorch

Tasks

Generative Adversarial NetworkImage GenerationMORPHTexture ClassificationTexture Synthesis

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