paper-with-me

홈 › Papers

CogTree: Cognition Tree Loss for Unbiased Scene Graph Generation

2020-09-16 · Jing Yu, Yuan Chai, Yujing Wang, Yue Hu, Qi Wu

Scene graphs are semantic abstraction of images that encourage visual understanding and reasoning. However, the performance of Scene Graph Generation (SGG) is unsatisfactory when faced with biased data in real-world scenarios. Conventional debiasing research mainly studies from the view of balancing data distribution or learning unbiased models and representations, ignoring the correlations among the biased classes. In this work, we analyze this problem from a novel cognition perspective: automatically building a hierarchical cognitive structure from the biased predictions and navigating that hierarchy to locate the relationships, making the tail relationships receive more attention in a coarse-to-fine mode. To this end, we propose a novel debiasing Cognition Tree (CogTree) loss for unbiased SGG. We first build a cognitive structure CogTree to organize the relationships based on the prediction of a biased SGG model. The CogTree distinguishes remarkably different relationships at first and then focuses on a small portion of easily confused ones. Then, we propose a debiasing loss specially for this cognitive structure, which supports coarse-to-fine distinction for the correct relationships. The loss is model-agnostic and consistently boosting the performance of several state-of-the-art models. The code is available at: https://github.com/CYVincent/Scene-Graph-Transformer-CogTree.

📄 PDF Abstract BibTeX arXiv:2009.07526

Code (1)

CYVincent/Scene-Graph-Transformer-CogTree 공식 구현 pytorch

Tasks

Graph GenerationScene Graph GenerationUnbiased Scene Graph Generation

Methods 이 논문이 사용한 방법론

Linear Layer A Linear Layer is a projection $\mathbf{XW + b}$.
Absolute Position Encodings Absolute Position Encodings are a type of position embeddings for [Transformer-based models] where positional encodings are…
Position-Wise Feed-Forward Layer 설명 없음
Residual Connection 설명 없음
Label Smoothing Label Smoothing is a regularization technique that introduces noise for the labels. This accounts for the fact that datasets may have mistakes in them, so maximizing the…
Dropout Dropout is a regularization technique for neural networks that drops a unit (along with connections) at training time with a specified probability $p$ (a common value is…
BPE Byte Pair Encoding, or BPE, is a subword segmentation algorithm that encodes rare and unknown words as sequences of subword units. The intuition is that various word…
Adam 설명 없음

Similar Papers 제목 키워드 기반

Disentangling Static and Dynamic Information for Reducing Static Bias in Action Recognition

2025-09-27 · Masato Kobayashi, Ning Ding, Toru Tamaki arxiv

Action recognition models rely excessively on static cues rather than dynamic human motion, which is known as static bias. This bias leads to poor performance in real-world applications and zero-shot action recognition. …

Zero-Shot Action Recognition

From Complex to Simple: Unraveling the Cognitive Tree for Reasoning with Small Language Models

2023-11-12 · Junbing Yan, Chengyu Wang, Taolin Zhang, Xiaofeng He 외

Reasoning is a distinctive human capacity, enabling us to address complex problems by breaking them down into a series of manageable cognitive steps. Yet, complex logical reasoning is still cumbersome for language models…

Language ModellingLogical Reasoning

FloCoDe: Unbiased Dynamic Scene Graph Generation with Temporal Consistency and Correlation Debiasing

2023-10-24 · Anant Khandelwal

Dynamic scene graph generation (SGG) from videos requires not only a comprehensive understanding of objects across scenes but also a method to capture the temporal motions and interactions with different objects. Moreove…

Graph GenerationScene Graph GenerationUnbiased Scene Graph Generation

CNN-LTE: a Class of 1-X Pooling Convolutional Neural Networks on Label Tree Embeddings for Audio Scene Recognition

2016-07-08 · Huy Phan, Lars Hertel, Marco Maass, Philipp Koch 외

We describe in this report our audio scene recognition system submitted to the DCASE 2016 challenge. Firstly, given the label set of the scenes, a label tree is automatically constructed. This category taxonomy is then u…

Scene Recognition

Unbiased 4D: Monocular 4D Reconstruction with a Neural Deformation Model

2022-06-16 · Erik C. M. Johnson, Marc Habermann, Soshi Shimada, Vladislav Golyanik 외

Capturing general deforming scenes from monocular RGB video is crucial for many computer graphics and vision applications. However, current approaches suffer from drawbacks such as struggling with large scene deformation…

3D Reconstruction4D reconstructionSurface Reconstruction