Conjugate Product Graphs for Globally Optimal 2D-3D Shape Matching
We consider the problem of finding a continuous and non-rigid matching between a 2D contour and a 3D mesh. While such problems can be solved to global optimality by finding a shortest path in the product graph between both shapes, existing solutions heavily rely on unrealistic prior assumptions to avoid degenerate solutions (e.g. knowledge to which region of the 3D shape each point of the 2D contour is matched). To address this, we propose a novel 2D-3D shape matching formalism based on the conjugate product graph between the 2D contour and the 3D shape. Doing so allows us for the first time to consider higher-order costs, i.e. defined for edge chains, as opposed to costs defined for single edges. This offers substantially more flexibility, which we utilise to incorporate a local rigidity prior. By doing so, we effectively circumvent degenerate solutions and thereby obtain smoother and more realistic matchings, even when using only a one-dimensional feature descriptor. Overall, our method finds globally optimal and continuous 2D-3D matchings, has the same asymptotic complexity as previous solutions, produces state-of-the-art results for shape matching and is even capable of matching partial shapes. Our code is publicly available (https://github.com/paul0noah/sm-2D3D).
Code (1)
Similar Papers 제목 키워드 기반
Higher-Order Ratio Cycles for Fast and Globally Optimal Shape Matching
In this work we address various shape matching problems that can be cast as finding cyclic paths in a product graph. This involves for example 2D-3D shape matching, 3D shape matching, or the matching of a contour to …
GPUImage SegmentationSemantic SegmentationSpiderMatch: 3D Shape Matching with Global Optimality and Geometric Consistency
Finding shortest paths on product spaces is a popular approach to tackle numerous variants of matching problems including the dynamic time warping method for matching signals the matching of curves or the matching of…
Dynamic Time WarpingFast Globally Optimal and Geometrically Consistent 3D Shape Matching
Geometric consistency, i.e. the preservation of neighbourhoods, is a natural and strong prior in 3D shape matching. Geometrically consistent matchings are crucial for many downstream applications, such as texture transfe…
Efficient Globally Optimal 2D-to-3D Deformable Shape Matching
We propose the first algorithm for non-rigid 2D-to-3D shape matching, where the input is a 2D shape represented as a planar curve and a 3D shape represented as a surface; the output is a continuous curve on the surface. …
3D Shape RetrievalRetrievalBending Graphs: Hierarchical Shape Matching using Gated Optimal Transport
Shape matching has been a long-studied problem for the computer graphics and vision community. The objective is to predict a dense correspondence between meshes that have a certain degree of deformation. Existing methods…