paper-with-me

Papers

ConsistDreamer: 3D-Consistent 2D Diffusion for High-Fidelity Scene Editing

2024-06-13 · CVPR 2024 1 · Jun-Kun Chen, Samuel Rota Bulò, Norman Müller, Lorenzo Porzi, Peter Kontschieder, Yu-Xiong Wang

This paper proposes ConsistDreamer - a novel framework that lifts 2D diffusion models with 3D awareness and 3D consistency, thus enabling high-fidelity instruction-guided scene editing. To overcome the fundamental limitation of missing 3D consistency in 2D diffusion models, our key insight is to introduce three synergetic strategies that augment the input of the 2D diffusion model to become 3D-aware and to explicitly enforce 3D consistency during the training process. Specifically, we design surrounding views as context-rich input for the 2D diffusion model, and generate 3D-consistent, structured noise instead of image-independent noise. Moreover, we introduce self-supervised consistency-enforcing training within the per-scene editing procedure. Extensive evaluation shows that our ConsistDreamer achieves state-of-the-art performance for instruction-guided scene editing across various scenes and editing instructions, particularly in complicated large-scale indoor scenes from ScanNet++, with significantly improved sharpness and fine-grained textures. Notably, ConsistDreamer stands as the first work capable of successfully editing complex (e.g., plaid/checkered) patterns. Our project page is at immortalco.github.io/ConsistDreamer.

📄 PDF Abstract BibTeX arXiv:2406.09404

Code (0)

등록된 구현이 없습니다.

Methods 이 논문이 사용한 방법론

Diffusion Diffusion models generate samples by gradually removing noise from a signal, and their training objective can be expressed as a reweighted variational lower-bound…

Similar Papers 제목 키워드 기반

SceneFactor: Factored Latent 3D Diffusion for Controllable 3D Scene Generation

2024-12-02 · CVPR 2025 1 · Alexey Bokhovkin, Quan Meng, Shubham Tulsiani, Angela Dai

We present SceneFactor, a diffusion-based approach for large-scale 3D scene generation that enables controllable generation and effortless editing. SceneFactor enables text-guided 3D scene synthesis through our factored …

Scene Generation

Scene Splatter: Momentum 3D Scene Generation from Single Image with Video Diffusion Model

2025-04-03 · CVPR 2025 1 · Shengjun Zhang, Jinzhao Li, Xin Fei, Hao liu 외

In this paper, we propose Scene Splatter, a momentum-based paradigm for video diffusion to generate generic scenes from single image. Existing methods, which employ video generation models to synthesize novel views, suff…

Scene GenerationVideo Generation

Bolt3D: Generating 3D Scenes in Seconds

2025-03-18 · Stanislaw Szymanowicz, Jason Y. Zhang, Pratul Srinivasan, Ruiqi Gao 외

We present a latent diffusion model for fast feed-forward 3D scene generation. Given one or more images, our model Bolt3D directly samples a 3D scene representation in less than seven seconds on a single GPU. We achieve …

3D geometry3D ReconstructionGPUScene Generation

ExScene: Free-View 3D Scene Reconstruction with Gaussian Splatting from a Single Image

2025-03-31 · Tianyi Gong, Boyan Li, Yifei Zhong, Fangxin Wang

The increasing demand for augmented and virtual reality applications has highlighted the importance of crafting immersive 3D scenes from a simple single-view image. However, due to the partial priors provided by single-v…

3DGS3D Scene ReconstructionDenoisingDepth Estimation

SceneHI: High-Resolution 3D-Consistent Scene Texturing with Controllable Illumination

2026-09-09 · Athanasios Tragakis, Marco Aversa, Daniela Ivanova, Chaitanya Kaul 외 arxiv

SceneHI is a framework that lifts high-resolution, illumination-aware priors from 2D diffusion models to perform 3D texture synthesis. It is the first to demonstrate that high-resolution textures, previously limited to 2…