paper-with-me

홈 › Papers

ConTex-Human: Free-View Rendering of Human from a Single Image with Texture-Consistent Synthesis

2023-11-28 · CVPR 2024 1 · Xiangjun Gao, Xiaoyu Li, Chaopeng Zhang, Qi Zhang, YanPei Cao, Ying Shan, Long Quan

In this work, we propose a method to address the challenge of rendering a 3D human from a single image in a free-view manner. Some existing approaches could achieve this by using generalizable pixel-aligned implicit fields to reconstruct a textured mesh of a human or by employing a 2D diffusion model as guidance with the Score Distillation Sampling (SDS) method, to lift the 2D image into 3D space. However, a generalizable implicit field often results in an over-smooth texture field, while the SDS method tends to lead to a texture-inconsistent novel view with the input image. In this paper, we introduce a texture-consistent back view synthesis module that could transfer the reference image content to the back view through depth and text-guided attention injection. Moreover, to alleviate the color distortion that occurs in the side region, we propose a visibility-aware patch consistency regularization for texture mapping and refinement combined with the synthesized back view texture. With the above techniques, we could achieve high-fidelity and texture-consistent human rendering from a single image. Experiments conducted on both real and synthetic data demonstrate the effectiveness of our method and show that our approach outperforms previous baseline methods.

📄 PDF Abstract BibTeX arXiv:2311.17123

Code (0)

등록된 구현이 없습니다.

Methods 이 논문이 사용한 방법론

Diffusion Diffusion models generate samples by gradually removing noise from a signal, and their training objective can be expressed as a reweighted variational lower-bound…

Similar Papers 제목 키워드 기반

Free-Viewpoint RGB-D Human Performance Capture and Rendering

2021-12-27 · Phong Nguyen-Ha, Nikolaos Sarafianos, Christoph Lassner, Janne Heikkila 외

Capturing and faithfully rendering photo-realistic humans from novel views is a fundamental problem for AR/VR applications. While prior work has shown impressive performance capture results in laboratory settings, it is …

Neural RenderingNovel View Synthesis

iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Rendering

2021-08-12 · Liao Wang, Ziyu Wang, Pei Lin, Yuheng Jiang 외

Generating ``bullet-time'' effects of human free-viewpoint videos is critical for immersive visual effects and VR/AR experience. Recent neural advances still lack the controllable and interactive bullet-time design abili…

NeRFVideo Generation

HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputs

2021-12-06 · CVPR 2022 1 · Fuqiang Zhao, Wei Yang, Jiakai Zhang, Pei Lin 외

Recent neural human representations can produce high-quality multi-view rendering but require using dense multi-view inputs and costly training. They are hence largely limited to static models as training each frame is i…

NeRF

HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video

2022-01-11 · CVPR 2022 1 · Chung-Yi Weng, Brian Curless, Pratul P. Srinivasan, Jonathan T. Barron 외

We introduce a free-viewpoint rendering method -- HumanNeRF -- that works on a given monocular video of a human performing complex body motions, e.g. a video from YouTube. Our method enables pausing the video at any fram…

UV Volumes for Real-time Rendering of Editable Free-view Human Performance

2022-03-27 · CVPR 2023 1 · Yue Chen, Xuan Wang, Xingyu Chen, Qi Zhang 외

Neural volume rendering enables photo-realistic renderings of a human performer in free-view, a critical task in immersive VR/AR applications. But the practice is severely limited by high computational costs in the rende…