paper-with-me

홈 › Papers

Convolutional Sequence Generation for Skeleton-Based Action Synthesis

2019-10-27 · ICCV 2019 2019 10 · Sijie Yan, Zhizhong Li, Yuanjun Xiong, Huahan Yan

In this work, we aim to generate long actions represented as sequences of skeletons. The generated sequences must demonstrate continuous, meaningful human actions, while maintaining coherence among body parts. Instead of generating skeletons sequentially following an autoregressive model, we propose a framework that generates the entire sequence altogether by ransforming from a sequence of latent vectors sampled from a Gaussian process (GP). This framework, named Convolutional Sequence Generation Network (CSGN), jointly models structures in temporal and spatial dimensions. It captures the temporal structure at multiple scales through the GP prior and the temporal convolutions; and establishes the spatial connection between the latent vectors and the skeleton graphs via a novel graph refining scheme. It is noteworthy that CSGN allows bidirectional transforms between the latent and the observed spaces, thus enabling semantic manipulation of the action sequences in various forms. We conducted empirical studies on multiple datasets, including a set of high-quality dancing sequences collected by us. The results show that our framework can produce long action sequences that are coherent across time steps and among body parts.

📄 PDF Abstract BibTeX

Code (0)

등록된 구현이 없습니다.

Tasks

Human action generation

Methods 이 논문이 사용한 방법론

Gaussian Process Gaussian Processes are non-parametric models for approximating functions. They rely upon a measure of similarity between points (the kernel function) to predict the value for…

Similar Papers 제목 키워드 기반

Action Segmentation Using 2D Skeleton Heatmaps and Multi-Modality Fusion

2023-09-12 · Syed Waleed Hyder, Muhammad Usama, Anas Zafar, Muhammad Naufil 외

This paper presents a 2D skeleton-based action segmentation method with applications in fine-grained human activity recognition. In contrast with state-of-the-art methods which directly take sequences of 3D skeleton coor…

Action SegmentationActivity RecognitionHuman Activity RecognitionSegmentation+1

A Fine-to-Coarse Convolutional Neural Network for 3D Human Action Recognition

2018-05-30 · Thao Minh Le, Nakamasa Inoue, Koichi Shinoda

This paper presents a new framework for human action recognition from a 3D skeleton sequence. Previous studies do not fully utilize the temporal relationships between video segments in a human action. Some studies succes…

3D Action RecognitionAction RecognitionSkeleton Based Action RecognitionTemporal Action Localization

ReL-SAR: Representation Learning for Skeleton Action Recognition with Convolutional Transformers and BYOL

2024-09-09 · Safwen Naimi, Wassim Bouachir, Guillaume-Alexandre Bilodeau

To extract robust and generalizable skeleton action recognition features, large amounts of well-curated data are typically required, which is a challenging task hindered by annotation and computation costs. Therefore, un…

Action RecognitionComputational EfficiencyRepresentation Learning

A New Representation of Skeleton Sequences for 3D Action Recognition

2017-03-09 · CVPR 2017 7 · Qiuhong Ke, Mohammed Bennamoun, Senjian An, Ferdous Sohel 외

This paper presents a new method for 3D action recognition with skeleton sequences (i.e., 3D trajectories of human skeleton joints). The proposed method first transforms each skeleton sequence into three clips each consi…

3D Action RecognitionAction RecognitionMulti-Task LearningSkeleton Based Action Recognition+1

Structure-Aware Human-Action Generation

2020-07-04 · ECCV 2020 8 · Ping Yu, Yang Zhao, Chunyuan Li, Junsong Yuan 외

Generating long-range skeleton-based human actions has been a challenging problem since small deviations of one frame can cause a malformed action sequence. Most existing methods borrow ideas from video generation, which…

Action Generationgraph constructionHuman action generationVideo Generation