paper-with-me

Papers

Coverage Optimization for Camera View Selection

2026-04-06 · Timothy Chen, Adam Dai, Maximilian Adang, Grace Gao, Mac Schwager arxiv

What makes a good viewpoint? The quality of the data used to learn 3D reconstructions is crucial for enabling efficient and accurate scene modeling. We study the active view selection problem and develop a principled analysis that yields a simple and interpretable criterion for selecting informative camera poses. Our key insight is that informative views can be obtained by minimizing a tractable approximation of the Fisher Information Gain, which reduces to favoring viewpoints that cover geometry that has been insufficiently observed by past cameras. This leads to a lightweight coverage-based view selection metric that avoids expensive transmittance estimation and is robust to noise and training dynamics. We call this metric COVER (Camera Optimization for View Exploration and Reconstruction). We integrate our method into the Nerfstudio framework and evaluate it on real datasets within fixed and embodied data acquisition scenarios. Across multiple datasets and radiance-field baselines, our method consistently improves reconstruction quality compared to state-of-the-art active view selection methods. Additional visualizations and our Nerfstudio package can be found at https://chengine.github.io/nbv_gym/.

📄 PDF Abstract BibTeX arXiv:2604.05259

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

Learning to Select Camera Views: Efficient Multiview Understanding at Few Glances

2023-03-10 · Yunzhong Hou, Stephen Gould, Liang Zheng

Multiview camera setups have proven useful in many computer vision applications for reducing ambiguities, mitigating occlusions, and increasing field-of-view coverage. However, the high computational cost associated with…

Optimizing Camera Placements for Overlapped Coverage with 3D Camera Projections

2022-03-20 · Akshay Malhotra, Dhananjay Singh, Tushar Dadlani, Luis Yoichi Morales

This paper proposes a method to compute camera 6Dof poses to achieve a user defined coverage. The camera placement problem is modeled as a combinatorial optimization where given the maximum number of cameras, a camera se…

Combinatorial Optimization

SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selection

2026-01-06 · Kim Jun-Seong, Tae-Hyun Oh, Eduardo Pérez-Pellitero, Youngkyoon Jang arxiv

We propose Self-Augmented Residual 3D Gaussian Splatting (SA-ResGS), a novel framework to stabilize uncertainty quantification and enhancing uncertainty-aware supervision in next-best-view (NBV) selection for active scen…

Point Clouds

Informative Rays Selection for Few-Shot Neural Radiance Fields

2023-12-29 · Marco Orsingher, Anthony Dell'Eva, Paolo Zani, Paolo Medici 외

Neural Radiance Fields (NeRF) have recently emerged as a powerful method for image-based 3D reconstruction, but the lengthy per-scene optimization limits their practical usage, especially in resource-constrained settings…

3D ReconstructionDiversityNeRF

Viewpoint Matters: Dynamically Optimizing Viewpoints with Masked Autoencoder for Visual Manipulation

2026-02-04 · Pengfei Yi, Yifan Han, Junyan Li, Litao Liu 외 arxiv

Robotic manipulation continues to be a challenge, and imitation learning (IL) enables robots to learn tasks from expert demonstrations. Current IL methods typically rely on fixed camera setups, where cameras are manually…