paper-with-me

Papers

Data-Efficient Exploration with Self Play for Atari

2021-06-13 · ICML Workshop URL 2021 7 · Michael Laskin, Catherine Cang, Ryan Rudes, Pieter Abbeel

Most reinforcement learning (RL) algorithms rely on hand-crafted extrinsic rewards to learn skills. However, crafting a reward function for each skill is not scalable and results in narrow agents that learn reward-specific skills. To alleviate the reliance on reward engineering it is important to develop RL algorithms capable of efficiently acquiring skills with no rewards extrinsic to the agent. While much progress has been made on reward-free exploration in RL, current methods struggle to explore efficiently. Self-play has long been a promising approach for acquiring skills but most successful applications have been in multi-agent zero-sum games with extrinsic reward. In this work, we present SelfPlayer, a data-efficient single-agent self-play exploration algorithm. SelfPlayer samples hard but achievable goals from the agent’s past by maximizing a symmetric KL divergence between the visitation distributions of two copies of the agent, Alice and Bob. We show that SelfPlayer outperforms prior leading self-supervised exploration algorithms such as GoExplore and Curiosity on the data-efficient Atari benchmark.

📄 PDF Abstract BibTeX

Code (0)

등록된 구현이 없습니다.

Tasks

Efficient ExplorationReinforcement Learning (RL)

Similar Papers 제목 키워드 기반

Combining Experience Replay with Exploration by Random Network Distillation

2019-05-18 · Francesco Sovrano

Our work is a simple extension of the paper "Exploration by Random Network Distillation". More in detail, we show how to efficiently combine Intrinsic Rewards with Experience Replay in order to achieve more efficient and…

Atari GamesMontezuma's Revenge

A Deep Reinforcement Learning Approach for Finding Non-Exploitable Strategies in Two-Player Atari Games

2022-07-18 · Zihan Ding, DiJia Su, Qinghua Liu, Chi Jin

This paper proposes new, end-to-end deep reinforcement learning algorithms for learning two-player zero-sum Markov games. Different from prior efforts on training agents to beat a fixed set of opponents, our objective is…

Atari GamesDeep Reinforcement LearningQ-Learning

On Bonus Based Exploration Methods In The Arcade Learning Environment

2020-01-01 · ICLR 2020 1 · Adrien Ali Taiga, William Fedus, Marlos C. Machado, Aaron Courville 외

Research on exploration in reinforcement learning, as applied to Atari 2600 game-playing, has emphasized tackling difficult exploration problems such as Montezuma's Revenge (Bellemare et al., 2016). Recently, bonus-based…

Atari GamesMontezuma's RevengeReinforcement Learning

On Bonus-Based Exploration Methods in the Arcade Learning Environment

2021-09-22 · Adrien Ali Taïga, William Fedus, Marlos C. Machado, Aaron Courville 외

Research on exploration in reinforcement learning, as applied to Atari 2600 game-playing, has emphasized tackling difficult exploration problems such as Montezuma's Revenge (Bellemare et al., 2016). Recently, bonus-based…

Atari GamesMontezuma's Revenge

Playing Atari Games with Deep Reinforcement Learning and Human Checkpoint Replay

2016-07-18 · Ionel-Alexandru Hosu, Traian Rebedea

This paper introduces a novel method for learning how to play the most difficult Atari 2600 games from the Arcade Learning Environment using deep reinforcement learning. The proposed method, human checkpoint replay, cons…

Atari GamesDeep Reinforcement LearningMontezuma's Revengereinforcement-learning+2