paper-with-me

Papers

Deblurring 3D Gaussian Splatting

2024-01-01 · Byeonghyeon Lee, Howoong Lee, Xiangyu Sun, Usman Ali, Eunbyung Park

Recent studies in Radiance Fields have paved the robust way for novel view synthesis with their photorealistic rendering quality. Nevertheless, they usually employ neural networks and volumetric rendering, which are costly to train and impede their broad use in various real-time applications due to the lengthy rendering time. Lately 3D Gaussians splatting-based approach has been proposed to model the 3D scene, and it achieves remarkable visual quality while rendering the images in real-time. However, it suffers from severe degradation in the rendering quality if the training images are blurry. Blurriness commonly occurs due to the lens defocusing, object motion, and camera shake, and it inevitably intervenes in clean image acquisition. Several previous studies have attempted to render clean and sharp images from blurry input images using neural fields. The majority of those works, however, are designed only for volumetric rendering-based neural radiance fields and are not straightforwardly applicable to rasterization-based 3D Gaussian splatting methods. Thus, we propose a novel real-time deblurring framework, Deblurring 3D Gaussian Splatting, using a small Multi-Layer Perceptron (MLP) that manipulates the covariance of each 3D Gaussian to model the scene blurriness. While Deblurring 3D Gaussian Splatting can still enjoy real-time rendering, it can reconstruct fine and sharp details from blurry images. A variety of experiments have been conducted on the benchmark, and the results have revealed the effectiveness of our approach for deblurring. Qualitative results are available at https://benhenryl.github.io/Deblurring-3D-Gaussian-Splatting/

📄 PDF Abstract BibTeX arXiv:2401.00834

Code (0)

등록된 구현이 없습니다.

Tasks

DeblurringNovel View Synthesis

Similar Papers 제목 키워드 기반

BSGS: Bi-stage 3D Gaussian Splatting for Camera Motion Deblurring

2025-10-14 · An Zhao, Piaopiao Yu, Zhe Zhu, Mingqiang Wei arxiv

3D Gaussian Splatting has exhibited remarkable capabilities in 3D scene reconstruction. However, reconstructing high-quality 3D scenes from motion-blurred images caused by camera motion poses a significant challenge.The …

DeblurSplat: SfM-free 3D Gaussian Splatting with Event Camera for Robust Deblurring

2025-09-23 · Pengteng Li, Yunfan Lu, Pinhao Song, Weiyu Guo 외 arxiv

In this paper, we propose the first Structure-from-Motion (SfM)-free deblurring 3D Gaussian Splatting method via event camera, dubbed DeblurSplat. We address the motion-deblurring problem in two ways. First, we leverage …

Point Clouds

EaDeblur-GS: Event assisted 3D Deblur Reconstruction with Gaussian Splatting

2024-07-18 · Yuchen Weng, Zhengwen Shen, Ruofan Chen, Qi Wang 외

3D deblurring reconstruction techniques have recently seen significant advancements with the development of Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). Although these techniques can recover relatively…

3DGSDeblurringNeRF

EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Images

2024-05-29 · Wangbo Yu, Chaoran Feng, Jiye Tang, Jiashu Yang 외

3D Gaussian Splatting (3D-GS) has demonstrated exceptional capabilities in 3D scene reconstruction and novel view synthesis. However, its training heavily depends on high-quality, sharp images and accurate camera poses. …

3D Scene ReconstructionDeblurringNovel View Synthesis

MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video

2025-04-21 · Minh-Quan Viet Bui, Jongmin Park, Juan Luis Gonzalez Bello, Jaeho Moon 외

We present MoBGS, a novel deblurring dynamic 3D Gaussian Splatting (3DGS) framework capable of reconstructing sharp and high-quality novel spatio-temporal views from blurry monocular videos in an end-to-end manner. Exist…

3DGSDeblurringNovel View Synthesis