Deep Hierarchy in Bandits
Mean rewards of actions are often correlated. The form of these correlations may be complex and unknown a priori, such as the preferences of a user for recommended products and their categories. To maximize statistical efficiency, it is important to leverage these correlations when learning. We formulate a bandit variant of this problem where the correlations of mean action rewards are represented by a hierarchical Bayesian model with latent variables. Since the hierarchy can have multiple layers, we call it deep. We propose a hierarchical Thompson sampling algorithm (HierTS) for this problem, and show how to implement it efficiently for Gaussian hierarchies. The efficient implementation is possible due to a novel exact hierarchical representation of the posterior, which itself is of independent interest. We use this exact posterior to analyze the Bayes regret of HierTS in Gaussian bandits. Our analysis reflects the structure of the problem, that the regret decreases with the prior width, and also shows that hierarchies reduce the regret by non-constant factors in the number of actions. We confirm these theoretical findings empirically, in both synthetic and real-world experiments.
Code (0)
등록된 구현이 없습니다.
Tasks
Thompson SamplingSimilar Papers 제목 키워드 기반
Utility-based Dueling Bandits as a Partial Monitoring Game
Partial monitoring is a generic framework for sequential decision-making with incomplete feedback. It encompasses a wide class of problems such as dueling bandits, learning with expect advice, dynamic pricing, dark pools…
Decision MakingSequential Decision MakingSparsity-Agnostic Linear Bandits with Adaptive Adversaries
We study stochastic linear bandits where, in each round, the learner receives a set of actions (i.e., feature vectors), from which it chooses an element and obtains a stochastic reward. The expected reward is a fixed but…
Model SelectionHierarchical Bayesian Bandits
Meta-, multi-task, and federated learning can be all viewed as solving similar tasks, drawn from a distribution that reflects task similarities. We provide a unified view of all these problems, as learning to act in a hi…
Federated LearningThompson SamplingWhen Can We Track Significant Preference Shifts in Dueling Bandits?
The $K$-armed dueling bandits problem, where the feedback is in the form of noisy pairwise preferences, has been widely studied due its applications in information retrieval, recommendation systems, etc. Motivated by con…
Information RetrievalRecommendation SystemsRetrievalTop-$k$ eXtreme Contextual Bandits with Arm Hierarchy
Motivated by modern applications, such as online advertisement and recommender systems, we study the top-$k$ extreme contextual bandits problem, where the total number of arms can be enormous, and the learner is allowed …
Computational EfficiencyExtreme Multi-Label ClassificationMulti-Armed BanditsMulti-Label Classification+2