paper-with-me

홈 › Papers

Deep Interactive Motion Prediction and Planning: Playing Games with Motion Prediction Models

2022-04-05 · Jose L. Vazquez, Alexander Liniger, Wilko Schwarting, Daniela Rus, Luc van Gool

In most classical Autonomous Vehicle (AV) stacks, the prediction and planning layers are separated, limiting the planner to react to predictions that are not informed by the planned trajectory of the AV. This work presents a module that tightly couples these layers via a game-theoretic Model Predictive Controller (MPC) that uses a novel interactive multi-agent neural network policy as part of its predictive model. In our setting, the MPC planner considers all the surrounding agents by informing the multi-agent policy with the planned state sequence. Fundamental to the success of our method is the design of a novel multi-agent policy network that can steer a vehicle given the state of the surrounding agents and the map information. The policy network is trained implicitly with ground-truth observation data using backpropagation through time and a differentiable dynamics model to roll out the trajectory forward in time. Finally, we show that our multi-agent policy network learns to drive while interacting with the environment, and, when combined with the game-theoretic MPC planner, can successfully generate interactive behaviors.

📄 PDF Abstract BibTeX arXiv:2204.02392

Code (0)

등록된 구현이 없습니다.

Tasks

motion predictionPrediction

Similar Papers 제목 키워드 기반

ExIt-OOS: Towards Learning from Planning in Imperfect Information Games

2018-08-30 · Andy Kitchen, Michela Benedetti

The current state of the art in playing many important perfect information games, including Chess and Go, combines planning and deep reinforcement learning with self-play. We extend this approach to imperfect information…

Deep Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)

Corpus of Children Voices for Mid-level Markers and Affect Bursts Analysis

2012-05-01 · LREC 2012 5 · Marie Tahon, Agnes Delaborde, Laurence Devillers

This article presents a corpus featuring children playing games in interaction with the humanoid robot Nao: children have to express emotions in the course of a storytelling by the robot. This corpus was collected to des…

Static Vs. Agentic Game Master AI for Facilitating Solo Role-Playing Experiences

2025-02-26 · Nicolai Hejlesen Jørgensen, Sarmilan Tharmabalan, Ilhan Aslan, Nicolai Brodersen Hansen 외

This paper presents a game master AI for single-player role-playing games. The AI is designed to deliver interactive text-based narratives and experiences typically associated with multiplayer tabletop games like Dungeon…

Prompt Engineering

Skill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-playing Games

2023-09-24 · Santiago Góngora, Luis Chiruzzo, Gonzalo Méndez, Pablo Gervás

In role-playing games a Game Master (GM) is the player in charge of the game, who must design the challenges the players face and narrate the outcomes of their actions. In this work we discuss some challenges to model GM…

Interactive Joint Planning for Autonomous Vehicles

2023-10-27 · Yuxiao Chen, Sushant Veer, Peter Karkus, Marco Pavone

In highly interactive driving scenarios, the actions of one agent greatly influences those of its neighbors. Planning safe motions for autonomous vehicles in such interactive environments, therefore, requires reasoning a…

Autonomous VehiclesModel Predictive ControlMotion PlanningPrediction+1