paper-with-me

Papers

Development of a Realistic Crowd Simulation Environment for Fine-grained Validation of People Tracking Methods

2023-04-26 · Paweł Foszner, Agnieszka Szczęsna, Luca Ciampi, Nicola Messina, Adam Cygan, Bartosz Bizoń, Michał Cogiel, Dominik Golba, Elżbieta Macioszek, Michał Staniszewski

Generally, crowd datasets can be collected or generated from real or synthetic sources. Real data is generated by using infrastructure-based sensors (such as static cameras or other sensors). The use of simulation tools can significantly reduce the time required to generate scenario-specific crowd datasets, facilitate data-driven research, and next build functional machine learning models. The main goal of this work was to develop an extension of crowd simulation (named CrowdSim2) and prove its usability in the application of people-tracking algorithms. The simulator is developed using the very popular Unity 3D engine with particular emphasis on the aspects of realism in the environment, weather conditions, traffic, and the movement and models of individual agents. Finally, three methods of tracking were used to validate generated dataset: IOU-Tracker, Deep-Sort, and Deep-TAMA.

📄 PDF Abstract BibTeX arXiv:2304.13403

Code (0)

등록된 구현이 없습니다.

Tasks

Multiple People TrackingUnity

Similar Papers 제목 키워드 기반

EnvSocial-Diff: A Diffusion-Based Crowd Simulation Model with Environmental Conditioning and Individual-Group Interaction

2026-03-25 · Bingxue Zhao, Qi Zhang, Hui Huang arxiv

Modeling realistic pedestrian trajectories requires accounting for both social interactions and environmental context, yet most existing approaches largely emphasize social dynamics. We propose \textbf{EnvSocial-Diff}: a…

A Simple and Realistic Pedestrian Model for Crowd Simulation and Application

2017-08-10 · Wonho Kang, Youngnam Han

The simulation of pedestrian crowd that reflects reality is a major challenge for researches. Several crowd simulation models have been proposed such as cellular automata model, agent-based model, fluid dynamic model, et…

Whenever, Wherever: Towards Orchestrating Crowd Simulations with Spatio-Temporal Spawn Dynamics

2025-03-20 · Thomas Kreutz, Max Mühlhäuser, Alejandro Sanchez Guinea

Realistic crowd simulations are essential for immersive virtual environments, relying on both individual behaviors (microscopic dynamics) and overall crowd patterns (macroscopic characteristics). While recent data-driven…

Deep Reinforcement LearningDiversityPoint Processes

Deep Crowd-Flow Prediction in Built Environments

2019-10-13 · Samuel S. Sohn, Seonghyeon Moon, Honglu Zhou, Sejong Yoon 외

Predicting the behavior of crowds in complex environments is a key requirement in a multitude of application areas, including crowd and disaster management, architectural design, and urban planning. Given a crowd's immed…

ManagementPrediction

Laying the Foundations of Deep Long-Term Crowd Flow Prediction

2020-08-01 · ECCV 2020 8 · Samuel S. Sohn, Honglu Zhou, Seonghyeon Moon, Sejong Yoon 외

Predicting the crowd behavior in complex environments is a key requirement for crowd and disaster management, architectural design, and urban planning. Given a crowd's immediate state, current approaches must be successi…

Management