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Diverse Dance Synthesis via Keyframes with Transformer Controllers

2022-07-13 · Junjun Pan, Siyuan Wang, Junxuan Bai, Ju Dai

Existing keyframe-based motion synthesis mainly focuses on the generation of cyclic actions or short-term motion, such as walking, running, and transitions between close postures. However, these methods will significantly degrade the naturalness and diversity of the synthesized motion when dealing with complex and impromptu movements, e.g., dance performance and martial arts. In addition, current research lacks fine-grained control over the generated motion, which is essential for intelligent human-computer interaction and animation creation. In this paper, we propose a novel keyframe-based motion generation network based on multiple constraints, which can achieve diverse dance synthesis via learned knowledge. Specifically, the algorithm is mainly formulated based on the recurrent neural network (RNN) and the Transformer architecture. The backbone of our network is a hierarchical RNN module composed of two long short-term memory (LSTM) units, in which the first LSTM is utilized to embed the posture information of the historical frames into a latent space, and the second one is employed to predict the human posture for the next frame. Moreover, our framework contains two Transformer-based controllers, which are used to model the constraints of the root trajectory and the velocity factor respectively, so as to better utilize the temporal context of the frames and achieve fine-grained motion control. We verify the proposed approach on a dance dataset containing a wide range of contemporary dance. The results of three quantitative analyses validate the superiority of our algorithm. The video and qualitative experimental results demonstrate that the complex motion sequences generated by our algorithm can achieve diverse and smooth motion transitions between keyframes, even for long-term synthesis.

📄 PDF Abstract BibTeX arXiv:2207.05906

Code (1)

godzillalla/dance-synthesis-project 공식 구현 pytorch

Tasks

Motion GenerationMotion Synthesis

Methods 이 논문이 사용한 방법론

Multi-Head Attention 설명 없음
Attention 설명 없음
Linear Layer A Linear Layer is a projection $\mathbf{XW + b}$.
Softmax The Softmax output function transforms a previous layer's output into a vector of probabilities. It is commonly used for multiclass classification. Given an input vector $x$…
Dense Connections Dense Connections, or Fully Connected Connections, are a type of layer in a deep neural network that use a linear operation where every input is connected to every output…
Absolute Position Encodings Absolute Position Encodings are a type of position embeddings for [Transformer-based models] where positional encodings are…
Dropout Dropout is a regularization technique for neural networks that drops a unit (along with connections) at training time with a specified probability $p$ (a common value is…
BPE Byte Pair Encoding, or BPE, is a subword segmentation algorithm that encodes rare and unknown words as sequences of subword units. The intuition is that various word…

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