paper-with-me

Motion Synthesis

13개 벤치마크 · 논문 377편 · 이 태스크의 논문 보기 →

Benchmarks

HumanML3D

결과 149개

KIT Motion-Language

결과 124개

AIST++

결과 48개

InterHuman

결과 40개

FineDance

결과 32개

Inter-X

결과 24개

AIOZ-GDANCE

결과 16개

LaFAN1

결과 16개

Motion-X

결과 16개

BRACE

결과 12개

HumanAct12

결과 8개

TMD

결과 4개

Most implemented

Papers

Spatiotemporally Decoupled Autoregressive Diffusion Model for Human Motion Generation

2026-08-24 · Chengqun Yang, Liang Xu, Yanping Li, Fulong Liu 외 arxiv

Text-driven human motion synthesis has made substantial development with two core modules of motion representation and generative architecture. For representation, Vector Quantization (VQ)-based methods compress motion d…

Motion Synthesis

Natural Sit-to-Stand Motion Synthesis For Humanoids via Guided Assistance Curricula and Staged Rewards

2026-08-21 · Meet Pal Singh, Vyankatesh Ashtekar, Ashish Dutta arxiv

A humanoid has infinitely many ways to stand up from sitting while maintaining balance, making sit-to-stand (STS) a challenging control problem. We synthesise natural humanoid STS motion from scratch using reinforcement …

Reinforcement LearningMotion Synthesis

Learning to Beat: Phenotype-Guided Latent Flow with Regional Motion Priors for Biventricular Motion Synthesis

2026-08-20 · Xuan Yang, Xiaohan Yuan, Hao Li, Lingyu Chen 외 arxiv

Full-cycle biventricular geometry is essential for characterizing cardiac function. However, dense and temporally consistent 3D+t biventricular meshes are not routinely available, whereas end-diastolic (ED) anatomy can o…

Motion Synthesis

SparseCtrl-HOI: Sparse Temporal Control for Human-Object Interaction Video Generation

2026-07-07 · Shenbo Xie, Mingrui Cai, Xu Yang, Yifei Liu 외 arxiv

Human-Object Interaction (HOI) video generation aims to synthesize realistic videos of humans manipulating diverse objects, serving as a promising avenue for AI-driven live streaming e-commerce. A primary obstacle in thi…

Motion SynthesisVideo Generationhand-object pose

DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interaction

2026-07-07 · Jiakun Li, Zhe Li, Wenqiang Wu, Zheng Chang 외 arxiv

Synthesizing physically plausible human-scene interactions (HSI) remains a critical challenge in computer vision and the development of human avatars. Although recent generative models enable diverse motion synthesis, th…

Motion Synthesis

PRISM: Personalized Robotic Dataset Generation via Image-based Scene and Motion Synthesis

2026-07-06 · Dogyu Ko, Haneul Kim, Chanyoung Yeo, Dowoon Lee 외 arxiv

Recent advances in large-scale pretrained vision-language-action models have improved robot policy learning, but directly deploying such policies in user-specific environments remains challenging due to limited generaliz…

Motion Synthesis

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