paper-with-me

홈 › Papers

Drop-In Perceptual Optimization for 3D Gaussian Splatting

2026-03-23 · Ezgi Ozyilkan, Zhiqi Chen, Oren Rippel, Jona Ballé, Kedar Tatwawadi arxiv

Despite their output being ultimately consumed by human viewers, 3D Gaussian Splatting (3DGS) methods often rely on ad-hoc combinations of pixel-level losses, resulting in blurry renderings. To address this, we systematically explore perceptual optimization strategies for 3DGS by searching over a diverse set of distortion losses. We conduct the first-of-its-kind large-scale human subjective study on 3DGS, involving 39,320 pairwise ratings across several datasets and 3DGS frameworks. A regularized version of Wasserstein Distortion, which we call WD-R, emerges as the clear winner, excelling at recovering fine textures without incurring a higher splat count. WD-R is preferred by raters more than $2.3\times$ over the original 3DGS loss, and $1.5\times$ over the current best method Perceptual-GS. WD-R also consistently achieves state-of-the-art LPIPS, DISTS, and FID scores across various datasets, and generalizes across recent frameworks, such as Mip-Splatting and Scaffold-GS, where replacing the original loss with WD-R consistently enhances perceptual quality within a similar resource budget (number of splats for Mip-Splatting, model size for Scaffold-GS), and leads to reconstructions being preferred by human raters $1.8\times$ and $3.6\times$, respectively. We also find that this carries over to the task of 3DGS scene compression, with $\approx 50\%$ bitrate savings for comparable perceptual metric performance.

📄 PDF Abstract BibTeX arXiv:2603.23297

Code (0)

등록된 구현이 없습니다.

Similar Papers 제목 키워드 기반

PairDropGS: Paired Dropout-Induced Consistency Regularization for Sparse-View Gaussian Splatting

2026-05-12 · Hantang Li, Qiang Zhu, Xiandong Meng, Xingtao Wang 외 arxiv

Dropout-based sparse-view 3D Gaussian Splatting (3DGS) methods alleviate overfitting by randomly suppressing Gaussian primitives during training. Existing methods mainly focus on designing increasingly sophisticated drop…

Representation Learning

DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting

2025-01-01 · CVPR 2025 1 · Hyunwoo Park, Gun Ryu, Wonjun Kim

Recently, 3D Gaussian splatting (3DGS) has gained considerable attentions in the field of novel view synthesis due to its fast performance while yielding the excellent image quality. However, 3DGS in sparse-view sett…

3DGSNovel View Synthesis

Few-shot Novel View Synthesis using Depth Aware 3D Gaussian Splatting

2024-10-14 · Raja Kumar, Vanshika Vats

3D Gaussian splatting has surpassed neural radiance field methods in novel view synthesis by achieving lower computational costs and real-time high-quality rendering. Although it produces a high-quality rendering with a …

3DGSDepth EstimationDepth PredictionNovel View Synthesis

SGSST: Scaling Gaussian Splatting StyleTransfer

2024-12-04 · Bruno Galerne, Jianling Wang, Lara Raad, Jean-Michel Morel

Applying style transfer to a full 3D environment is a challenging task that has seen many developments since the advent of neural rendering. 3D Gaussian splatting (3DGS) has recently pushed further many limits of neural …

3DGSNeural RenderingStyle Transfer

SGSST: Scaling Gaussian Splatting Style Transfer

2025-01-01 · CVPR 2025 1 · Bruno Galerne, Jianling Wang, Lara Raad, Jean-Michel Morel

Applying style transfer to a full 3D environment is a challenging task that has seen many developments since the advent of neural rendering. 3D Gaussian splatting (3DGS) has recently pushed further many limits of neu…

3DGSNeural RenderingStyle Transfer