EgoMI: Learning Active Vision and Whole-Body Manipulation from Egocentric Human Demonstrations
Imitation learning from human demonstrations offers a promising approach for robot skill acquisition, but egocentric human data introduces fundamental challenges due to the embodiment gap. During manipulation, humans actively coordinate head and hand movements, continuously reposition their viewpoint and use pre-action visual fixation search strategies to locate relevant objects. These behaviors create dynamic, task-driven head motions that static robot sensing systems cannot replicate, leading to a significant distribution shift that degrades policy performance. We present EgoMI (Egocentric Manipulation Interface), a framework that captures synchronized end-effector and active head trajectories during manipulation tasks, resulting in data that can be retargeted to compatible semi-humanoid robot embodiments. To handle rapid and wide-spanning head viewpoint changes, we introduce a memory-augmented policy that selectively incorporates historical observations. We evaluate our approach on a bimanual robot equipped with an actuated camera head and find that policies with explicit head-motion modeling consistently outperform baseline methods. Results suggest that coordinated hand-eye learning with EgoMI effectively bridges the human-robot embodiment gap for robust imitation learning on semi-humanoid embodiments. Project page: https://egocentric-manipulation-interface.github.io
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
EgoMimic: Scaling Imitation Learning via Egocentric Video
The scale and diversity of demonstration data required for imitation learning is a significant challenge. We present EgoMimic, a full-stack framework which scales manipulation via human embodiment data, specifically egoc…
DiversityImitation LearningHoMMI: Learning Whole-Body Mobile Manipulation from Human Demonstrations
We present Whole-Body Mobile Manipulation Interface (HoMMI), a data collection and policy learning framework that learns whole-body mobile manipulation directly from robot-free human demonstrations. We augment UMI interf…
SPIN: Simultaneous Perception Interaction and Navigation
While there has been remarkable progress recently in the fields of manipulation and locomotion mobile manipulation remains a long-standing challenge. Compared to locomotion or static manipulation a mobile system must…
NavigateSPIN: Simultaneous Perception, Interaction and Navigation
While there has been remarkable progress recently in the fields of manipulation and locomotion, mobile manipulation remains a long-standing challenge. Compared to locomotion or static manipulation, a mobile system must m…
NavigateMobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Control
Humanoid robots require both robust lower-body locomotion and precise upper-body manipulation. While recent Reinforcement Learning (RL) approaches provide whole-body loco-manipulation policies, they lack precise manipula…
motion retargetingReinforcement Learning (RL)