paper-with-me

홈 › Papers

Embodied Task Planning via Graph-Informed Action Generation with Large Language Models

2026-01-29 · Xiang Li, Ning Yan, Masood Mortazavi arxiv

While Large Language Models (LLMs) have demonstrated strong zero-shot reasoning capabilities, their deployment as embodied agents still faces fundamental challenges in long-horizon planning. Unlike open-ended text generation, embodied agents must decompose high-level intents into actionable sub-goals while adhering to the constraints of a dynamic environment. Standard LLM planners frequently fail to maintain strategy coherence over extended horizons due to context window limitations or hallucinate state transitions that violate environment constraints. We propose GiG, a planning framework that structures embodied agents' memory using a Graph-in-Graph architecture. Our approach employs a Graph Neural Network (GNN) to encode environmental states into embeddings, organizing these embeddings into action-connected execution trace graphs within an experience memory bank. GiG enables retrieval of structurally-similar priors, allowing agents to ground current decisions in relevant past structural patterns. Furthermore, we introduce a bounded lookahead module that leverages symbolic transition logic to enhance the agent's planning capabilities through grounded action projections. We evaluate our framework on three embodied planning benchmarks-Robotouille Synchronous, Robotouille Asynchronous, and ALFWorld. Our method outperforms state-of-the-art baselines, achieving Pass@1 performance gains of up to 22% on Robotouille Synchronous, 37% on Asynchronous, and 15% on ALFWorld while maintaining comparable or lower computational cost.

📄 PDF Abstract BibTeX arXiv:2601.21841

Code (0)

등록된 구현이 없습니다.

Tasks

Graph Neural NetworkText Generation

Similar Papers 제목 키워드 기반

SDA-PLANNER: State-Dependency Aware Adaptive Planner for Embodied Task Planning

2025-09-30 · Zichao Shen, Chen Gao, Jiaqi Yuan, Tianchen Zhu 외 arxiv

Embodied task planning requires agents to produce executable actions in a close-loop manner within the environment. With progressively improving capabilities of LLMs in task decomposition, planning, and generalization, c…

FreeAskWorld: An Interactive and Closed-Loop Simulator for Human-Centric Embodied AI

2025-11-17 · Yuhang Peng, Yizhou Pan, Xinning He, Jihaoyu Yang 외 arxiv

As embodied intelligence emerges as a core frontier in artificial intelligence research, simulation platforms must evolve beyond low-level physical interactions to capture complex, human-centered social behaviors. We int…

MINDSTORES: Memory-Informed Neural Decision Synthesis for Task-Oriented Reinforcement in Embodied Systems

2025-01-31 · Anirudh Chari, Suraj Reddy, Aditya Tiwari, Richard Lian 외

While large language models (LLMs) have shown promising capabilities as zero-shot planners for embodied agents, their inability to learn from experience and build persistent mental models limits their robustness in compl…

Minecraft

Policy-Guided World Model Planning for Language-Conditioned Visual Navigation

2026-03-26 · Amirhosein Chahe, Lifeng Zhou arxiv

Navigating to a visually specified goal given natural language instructions remains a fundamental challenge in embodied AI. Existing approaches either rely on reactive policies that struggle with long-horizon planning, o…

Visual Navigation

Expand Your SCOPE: Semantic Cognition over Potential-Based Exploration for Embodied Visual Navigation

2025-11-12 · Ningnan Wang, Weihuang Chen, Liming Chen, Haoxuan Ji 외 arxiv

Embodied visual navigation remains a challenging task, as agents must explore unknown environments with limited knowledge. Existing zero-shot studies have shown that incorporating memory mechanisms to support goal-direct…

Visual Navigation