paper-with-me

Papers

Exploiting skeletal structure in computer vision annotation with Benders decomposition

2017-09-13 · Shaofei Wang, Konrad Kording, Julian Yarkony

Many annotation problems in computer vision can be phrased as integer linear programs (ILPs). The use of standard industrial solvers does not to exploit the underlying structure of such problems eg, the skeleton in pose estimation. The leveraging of the underlying structure in conjunction with industrial solvers promises increases in both speed and accuracy. Such structure can be exploited using Bender's decomposition, a technique from operations research, that solves complex ILPs or mixed integer linear programs by decomposing them into sub-problems that communicate via a master problem. The intuition is that conditioned on a small subset of the variables the solution to the remaining variables can be computed easily by taking advantage of properties of the ILP constraint matrix such as block structure. In this paper we apply Benders decomposition to a typical problem in computer vision where we have many sub-ILPs (eg, partitioning of detections, body-parts) coupled to a master ILP (eg, constructing skeletons). Dividing inference problems into a master problem and sub-problems motivates the development of a plethora of novel models, and inference approaches for the field of computer vision.

📄 PDF Abstract BibTeX arXiv:1709.04411

Code (0)

등록된 구현이 없습니다.

Tasks

Pose Estimation

Methods 이 논문이 사용한 방법론

SPEED The monocular depth estimation (MDE) is the task of estimating depth from a single frame. This information is an essential knowledge in many computer vision tasks such as scene…

Similar Papers 제목 키워드 기반

SIMSPINE: A Biomechanics-Aware Simulation Framework for 3D Spine Motion Annotation and Benchmarking

2026-02-24 · Muhammad Saif Ullah Khan, Didier Stricker arxiv

Modeling spinal motion is fundamental to understanding human biomechanics, yet remains underexplored in computer vision due to the spine's complex multi-joint kinematics and the lack of large-scale 3D annotations. We pre…

ROBUST-MIPS: A Combined Skeletal Pose and Instance Segmentation Dataset for Laparoscopic Surgical Instruments

2025-08-27 · Zhe Han, Charlie Budd, Gongyu Zhang, Huanyu Tian 외 arxiv

Localisation of surgical tools constitutes a foundational building block for computer-assisted interventional technologies. Works in this field typically focus on training deep learning models to perform segmentation tas…

Instance SegmentationPose Estimation

SPEAL: Skeletal Prior Embedded Attention Learning for Cross-Source Point Cloud Registration

2023-12-14 · Kezheng Xiong, Maoji Zheng, Qingshan Xu, Chenglu Wen 외

Point cloud registration, a fundamental task in 3D computer vision, has remained largely unexplored in cross-source point clouds and unstructured scenes. The primary challenges arise from noise, outliers, and variations …

BenchmarkingPoint Cloud Registration

Zero-Annotation Object Detection with Web Knowledge Transfer

2017-11-16 · ECCV 2018 9 · Qingyi Tao, Hao Yang, Jianfei Cai

Object detection is one of the major problems in computer vision, and has been extensively studied. Most of the existing detection works rely on labor-intensive supervision, such as ground truth bounding boxes of objects…

Domain AdaptationObjectobject-detectionObject Detection+1

Exploiting deep residual networks for human action recognition from skeletal data

2018-03-21 · Huy-Hieu Pham, Louahdi Khoudour, Alain Crouzil, Pablo Zegers 외

The computer vision community is currently focusing on solving action recognition problems in real videos, which contain thousands of samples with many challenges. In this process, Deep Convolutional Neural Networks (D-C…

Action RecognitionTemporal Action Localization