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Faster Reinforcement Learning with Value Target Lower Bounding

2021-09-29 · Le Zhao, Wei Xu

We show that an arbitrary lower bound of the optimal value function can be used to improve the Bellman value target during value learning. In the tabular case, value learning under the lower bounded Bellman operator converges to the same optimal value as under the original Bellman operator, at a potentially faster speed. In practice, discounted episodic return from the training experience or discounted goal return from hindsight relabeling can serve as the value lower bound when the environment is deterministic. This is because the empirical episodic return from any state can always be repeated through the same action sequence in a deterministic environment, thus a lower bound of the optimal value from the state. We experiment on Atari games, FetchEnv tasks and a challenging physically simulated car push and reach task. We show that in most cases, simply lower bounding with the discounted episodic return performs at least as well as common baselines such as TD3, SAC and Hindsight Experience Replay (HER). It learns much faster than TD3 or HER on some of the harder continuous control tasks, requiring minimal or no parameter tuning.

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Atari Gamescontinuous-controlContinuous Controlreinforcement-learningReinforcement LearningReinforcement Learning (RL)

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ReLU How Do I Communicate to Expedia? How Do I Communicate to Expedia? – Call ☎️ +1-(888) 829 (0881) or +1-805-330-4056 or +1-805-330-4056 for Live Support & Special Travel…
1x1 Convolution A 1 x 1 Convolution is a convolution with some special properties in that it can be used for dimensionality reduction,…
Average Pooling 설명 없음
Target Policy Smoothing Target Policy Smoothing is a regularization strategy for the value function in reinforcement learning. Deterministic policies can overfit to narrow peaks in the value…
Dilated Convolution 설명 없음
Global Average Pooling Global Average Pooling is a pooling operation designed to replace fully connected layers in classical CNNs. The idea is to generate one feature map for each corresponding…
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…
Experience Replay Experience Replay is a replay memory technique used in reinforcement learning where we store the agent’s experiences at each time-step, $e\_{t} = \left(s\_{t}, a\_{t}, r\_{t},…

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