Few-Shot Multi-Human Neural Rendering Using Geometry Constraints
We present a method for recovering the shape and radiance of a scene consisting of multiple people given solely a few images. Multi-human scenes are complex due to additional occlusion and clutter. For single-human settings, existing approaches using implicit neural representations have achieved impressive results that deliver accurate geometry and appearance. However, it remains challenging to extend these methods for estimating multiple humans from sparse views. We propose a neural implicit reconstruction method that addresses the inherent challenges of this task through the following contributions: First, we propose to use geometry constraints by exploiting pre-computed meshes using a human body model (SMPL). Specifically, we regularize the signed distances using the SMPL mesh and leverage bounding boxes for improved rendering. Second, we propose a ray regularization scheme to minimize rendering inconsistencies, and a saturation regularization for robust optimization in variable illumination. Extensive experiments on both real and synthetic datasets demonstrate the benefits of our approach and show state-of-the-art performance against existing neural reconstruction methods.
Code (0)
등록된 구현이 없습니다.
Tasks
Neural RenderingSimilar Papers 제목 키워드 기반
MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views
Recently, the Neural Radiance Field (NeRF) advancement has facilitated few-shot Novel View Synthesis (NVS), which is a significant challenge in 3D vision applications. Despite numerous attempts to reduce the dense input …
3DGSNeRFNovel View SynthesisARAH: Animatable Volume Rendering of Articulated Human SDFs
Combining human body models with differentiable rendering has recently enabled animatable avatars of clothed humans from sparse sets of multi-view RGB videos. While state-of-the-art approaches achieve realistic appearanc…
NeRFMirrorNeRF: One-shot Neural Portrait Radiance Field from Multi-mirror Catadioptric Imaging
Photo-realistic neural reconstruction and rendering of the human portrait are critical for numerous VR/AR applications. Still, existing solutions inherently rely on multi-view capture settings, and the one-shot solution …
Sensing Surface Patches in Volume Rendering for Inferring Signed Distance Functions
It is vital to recover 3D geometry from multi-view RGB images in many 3D computer vision tasks. The latest methods infer the geometry represented as a signed distance field by minimizing the rendering error on the field …
3D geometryNeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Cameras
4D reconstruction and rendering of human activities is critical for immersive VR/AR experience.Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images …
4D reconstructionMulti-Task Learning