Few-Shot Preference Learning for Human-in-the-Loop RL
While reinforcement learning (RL) has become a more popular approach for robotics, designing sufficiently informative reward functions for complex tasks has proven to be extremely difficult due their inability to capture human intent and policy exploitation. Preference based RL algorithms seek to overcome these challenges by directly learning reward functions from human feedback. Unfortunately, prior work either requires an unreasonable number of queries implausible for any human to answer or overly restricts the class of reward functions to guarantee the elicitation of the most informative queries, resulting in models that are insufficiently expressive for realistic robotics tasks. Contrary to most works that focus on query selection to \emph{minimize} the amount of data required for learning reward functions, we take an opposite approach: \emph{expanding} the pool of available data by viewing human-in-the-loop RL through the more flexible lens of multi-task learning. Motivated by the success of meta-learning, we pre-train preference models on prior task data and quickly adapt them for new tasks using only a handful of queries. Empirically, we reduce the amount of online feedback needed to train manipulation policies in Meta-World by 20$\times$, and demonstrate the effectiveness of our method on a real Franka Panda Robot. Moreover, this reduction in query-complexity allows us to train robot policies from actual human users. Videos of our results and code can be found at https://sites.google.com/view/few-shot-preference-rl/home.
Code (0)
등록된 구현이 없습니다.
Tasks
Meta-LearningMulti-Task LearningReinforcement Learning (RL)Similar Papers 제목 키워드 기반
GEM: Generative Entropy-Guided Preference Modeling for Few-shot Alignment of LLMs
Alignment of large language models (LLMs) with human preferences typically relies on supervised reward models or external judges that demand abundant annotations. However, in fields that rely on professional knowledge, s…
Mathematical ReasoningDecision MakingNano: Nested Human-in-the-Loop Reward Learning for Few-shot Language Model Control
Pretrained language models have demonstrated extraordinary capabilities in language generation. However, real-world tasks often require controlling the distribution of generated text in order to mitigate bias, promote fa…
AttributeFairnessLanguage ModelingLanguage Modelling+1Efficient Meta Reinforcement Learning for Preference-based Fast Adaptation
Learning new task-specific skills from a few trials is a fundamental challenge for artificial intelligence. Meta reinforcement learning (meta-RL) tackles this problem by learning transferable policies that support few-sh…
Meta Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)Regularized GLISp for sensor-guided human-in-the-loop optimization
Human-in-the-loop calibration is often addressed via preference-based optimization, where algorithms learn from pairwise comparisons rather than explicit cost evaluations. While effective, methods such as Preferential Ba…
Deconvolving Feedback Loops in Recommender Systems
Collaborative filtering is a popular technique to infer users' preferences on new content based on the collective information of all users preferences. Recommender systems then use this information to make personalized s…
Collaborative FilteringRecommendation Systems