paper-with-me

홈 › Papers

Fighting Against the Repetitive Training and Sample Dependency Problem in Few-shot Named Entity Recognition

2024-06-08 · Chang Tian, Wenpeng Yin, Dan Li, Marie-Francine Moens

Few-shot named entity recognition (NER) systems recognize entities using a few labeled training examples. The general pipeline consists of a span detector to identify entity spans in text and an entity-type classifier to assign types to entities. Current span detectors rely on extensive manual labeling to guide training. Almost every span detector requires initial training on basic span features followed by adaptation to task-specific features. This process leads to repetitive training of the basic span features among span detectors. Additionally, metric-based entity-type classifiers, such as prototypical networks, typically employ a specific metric that gauges the distance between the query sample and entity-type referents, ultimately assigning the most probable entity type to the query sample. However, these classifiers encounter the sample dependency problem, primarily stemming from the limited samples available for each entity-type referent. To address these challenges, we proposed an improved few-shot NER pipeline. First, we introduce a steppingstone span detector that is pre-trained on open-domain Wikipedia data. It can be used to initialize the pipeline span detector to reduce the repetitive training of basic features. Second, we leverage a large language model (LLM) to set reliable entity-type referents, eliminating reliance on few-shot samples of each type. Our model exhibits superior performance with fewer training steps and human-labeled data compared with baselines, as demonstrated through extensive experiments on various datasets. Particularly in fine-grained few-shot NER settings, our model outperforms strong baselines, including ChatGPT. We will publicly release the code, datasets, LLM outputs, and model checkpoints.

📄 PDF Abstract BibTeX arXiv:2406.05460

Code (0)

등록된 구현이 없습니다.

Tasks

few-shot-nerFew-shot NERLanguage ModellingLarge Language Modelnamed-entity-recognitionNamed Entity RecognitionNamed Entity Recognition (NER)NER

Methods 이 논문이 사용한 방법론

SET Dynamic Sparse Training method where weight mask is updated randomly periodically

Similar Papers 제목 키워드 기반

DareFightingICE Competition: A Fighting Game Sound Design and AI Competition

2022-03-03 · Ibrahim Khan, Thai Van Nguyen, Xincheng Dai, Ruck Thawonmas

This paper presents a new competition -- at the 2022 IEEE Conference on Games (CoG) -- called DareFightingICE Competition. The competition has two tracks: a sound design track and an AI track. The game platform for this …

Long Context is Not Long at All: A Prospector of Long-Dependency Data for Large Language Models

2024-05-28 · Longze Chen, Ziqiang Liu, Wanwei He, Yunshui Li 외

Long-context modeling capabilities are important for large language models (LLMs) in various applications. However, directly training LLMs with long context windows is insufficient to enhance this capability since some t…

AllComputational EfficiencySpecificity

A Survey on the Use of AI and ML for Fighting the COVID-19 Pandemic

2020-08-03 · Muhammad Nazrul Islam, Toki Tahmid Inan, Suzzana Rafi, Syeda Sabrina Akter 외

Artificial intelligence (AI) and machine learning (ML) have made a paradigm shift in health care which, eventually can be used for decision support and forecasting by exploring the medical data. Recent studies showed tha…

Articles

Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignment

2024-06-03 · Chen Zhang, Qiang He, Zhou Yuan, Elvis S. Liu 외

Deep Reinforcement Learning (DRL) agents have demonstrated impressive success in a wide range of game genres. However, existing research primarily focuses on optimizing DRL competence rather than addressing the challenge…

Deep Reinforcement Learning

Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning

2019-04-08 · Inseok Oh, Seungeun Rho, Sangbin Moon, Seongho Son 외

Reinforcement learning combined with deep neural networks has performed remarkably well in many genres of games recently. It has surpassed human-level performance in fixed game environments and turn-based two player boar…

Board GamesDeep Reinforcement Learningreinforcement-learningReinforcement Learning+1