FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning
Recent advances in reinforcement learning (RL) heavily rely on a variety of well-designed benchmarks, which provide environmental platforms and consistent criteria to evaluate existing and novel algorithms. Specifically, in multi-agent RL (MARL), a plethora of benchmarks based on cooperative games have spurred the development of algorithms that improve the scalability of cooperative multi-agent systems. However, for the competitive setting, a lightweight and open-sourced benchmark with challenging gaming dynamics and visual inputs has not yet been established. In this work, we present FightLadder, a real-time fighting game platform, to empower competitive MARL research. Along with the platform, we provide implementations of state-of-the-art MARL algorithms for competitive games, as well as a set of evaluation metrics to characterize the performance and exploitability of agents. We demonstrate the feasibility of this platform by training a general agent that consistently defeats 12 built-in characters in single-player mode, and expose the difficulty of training a non-exploitable agent without human knowledge and demonstrations in two-player mode. FightLadder provides meticulously designed environments to address critical challenges in competitive MARL research, aiming to catalyze a new era of discovery and advancement in the field. Videos and code at https://sites.google.com/view/fightladder/home.
Code (0)
등록된 구현이 없습니다.
Tasks
Multi-agent Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)Methods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
For How Long Should We Be Punching? Learning Action Duration in Fighting Games
Fighting games such as Street Fighter II present unique challenges to reinforcement learning (RL) agents due to their fast-paced, real-time nature. In most RL frameworks, agents are hard-coded to make decisions at a fixe…
Reinforcement LearningA Framework for Scalable Heterogeneous Multi-Agent Adversarial Reinforcement Learning in IsaacLab
Multi-Agent Reinforcement Learning (MARL) is central to robotic systems cooperating in dynamic environments. While prior work has focused on these collaborative settings, adversarial interactions are equally critical for…
Multi-agent Reinforcement LearningMemory-Induced Supra-Competitive Outcomes Between Deep Reinforcement Learning Agents in Optimal Trade Execution
In this paper, we investigate whether deep reinforcement-learning agents interacting in a shared optimal-execution environment can sustain supra-competitive outcomes, in the sense of achieving lower implementation shortf…
Reinforcement LearningIndividual Control Barrier Functions-Guided Diffusion Model for Safe Offline Multi-Agent Reinforcement Learning
Offline reinforcement learning allows control policies to be learned directly from data without online interaction, making it suitable for safety-critical tasks. Recent studies have applied diffusion models to offline re…
Multi-agent Reinforcement LearningCoMaTrack: Competitive Multi-Agent Game-Theoretic Tracking with Vision-Language-Action Models
Embodied Visual Tracking (EVT), a core dynamic task in embodied intelligence, requires an agent to precisely follow a language-specified target. Yet most existing methods rely on single-agent imitation learning, sufferin…
Multi-agent Reinforcement LearningVisual Tracking