paper-with-me

Papers

FLAM: Foundation Model-Based Body Stabilization for Humanoid Locomotion and Manipulation

2025-03-28 · Xianqi Zhang, Hongliang Wei, Wenrui Wang, Xingtao Wang, Xiaopeng Fan, Debin Zhao

Humanoid robots have attracted significant attention in recent years. Reinforcement Learning (RL) is one of the main ways to control the whole body of humanoid robots. RL enables agents to complete tasks by learning from environment interactions, guided by task rewards. However, existing RL methods rarely explicitly consider the impact of body stability on humanoid locomotion and manipulation. Achieving high performance in whole-body control remains a challenge for RL methods that rely solely on task rewards. In this paper, we propose a Foundation model-based method for humanoid Locomotion And Manipulation (FLAM for short). FLAM integrates a stabilizing reward function with a basic policy. The stabilizing reward function is designed to encourage the robot to learn stable postures, thereby accelerating the learning process and facilitating task completion. Specifically, the robot pose is first mapped to the 3D virtual human model. Then, the human pose is stabilized and reconstructed through a human motion reconstruction model. Finally, the pose before and after reconstruction is used to compute the stabilizing reward. By combining this stabilizing reward with the task reward, FLAM effectively guides policy learning. Experimental results on a humanoid robot benchmark demonstrate that FLAM outperforms state-of-the-art RL methods, highlighting its effectiveness in improving stability and overall performance.

📄 PDF Abstract BibTeX arXiv:2503.22249

Code (0)

등록된 구현이 없습니다.

Tasks

Reinforcement Learning (RL)

Methods 이 논문이 사용한 방법론

Softmax The Softmax output function transforms a previous layer's output into a vector of probabilities. It is commonly used for multiclass classification. Given an input vector $x$…
Attention 설명 없음

Similar Papers 제목 키워드 기반

Moving Through Clutter: Scaling Data Collection and Benchmarking for 3D Scene-Aware Humanoid Locomotion via Virtual Reality

2026-03-06 · Beichen Wang, Yuanjie Lu, Linji Wang, Liuchuan Yu 외 arxiv

Recent advances in humanoid locomotion have enabled dynamic behaviors such as dancing, martial arts, and parkour, yet these capabilities are predominantly demonstrated in open, flat, and obstacle-free settings. In contra…

A Unified and General Humanoid Whole-Body Controller for Versatile Locomotion

2025-02-05 · Yufei Xue, Wentao Dong, Minghuan Liu, Weinan Zhang 외

Locomotion is a fundamental skill for humanoid robots. However, most existing works make locomotion a single, tedious, unextendable, and unconstrained movement. This limits the kinematic capabilities of humanoid robots. …

Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Control

2024-12-10 · Chenhao Lu, Xuxin Cheng, Jialong Li, Shiqi Yang 외

Humanoid robots require both robust lower-body locomotion and precise upper-body manipulation. While recent Reinforcement Learning (RL) approaches provide whole-body loco-manipulation policies, they lack precise manipula…

motion retargetingReinforcement Learning (RL)

SEEC: Stable End-Effector Control with Model-Enhanced Residual Learning for Humanoid Loco-Manipulation

2025-09-25 · Jaehwi Jang, Zhuoheng Wang, Ziyi Zhou, Feiyang Wu 외 arxiv

Arm end-effector stabilization is essential for humanoid loco-manipulation tasks, yet it remains challenging due to the high degrees of freedom and inherent dynamic instability of bipedal robot structures. Previous model…

Reinforcement Learning

Learning Whole-Body Humanoid Locomotion via Motion Generation and Motion Tracking

2026-04-19 · Zewei Zhang, Kehan Wen, Michael Xu, Junzhe He 외 arxiv

Whole-body humanoid locomotion is challenging due to high-dimensional control, morphological instability, and the need for real-time adaptation to various terrains using onboard perception. Directly applying reinforcemen…

Reinforcement Learning