paper-with-me

홈 › Papers

GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis

2023-12-18 · Yiqing Liang, Numair Khan, Zhengqin Li, Thu Nguyen-Phuoc, Douglas Lanman, James Tompkin, Lei Xiao

We propose a method that achieves state-of-the-art rendering quality and efficiency on monocular dynamic scene reconstruction using deformable 3D Gaussians. Implicit deformable representations commonly model motion with a canonical space and time-dependent backward-warping deformation field. Our method, GauFRe, uses a forward-warping deformation to explicitly model non-rigid transformations of scene geometry. Specifically, we propose a template set of 3D Gaussians residing in a canonical space, and a time-dependent forward-warping deformation field to model dynamic objects. Additionally, we tailor a 3D Gaussian-specific static component supported by an inductive bias-aware initialization approach which allows the deformation field to focus on moving scene regions, improving the rendering of complex real-world motion. The differentiable pipeline is optimized end-to-end with a self-supervised rendering loss. Experiments show our method achieves competitive results and higher efficiency than both previous state-of-the-art NeRF and Gaussian-based methods. For real-world scenes, GauFRe can train in ~20 mins and offer 96 FPS real-time rendering on an RTX 3090 GPU. Project website: https://lynl7130.github.io/gaufre/index.html

📄 PDF Abstract BibTeX arXiv:2312.11458

Code (0)

등록된 구현이 없습니다.

Tasks

GPUInductive BiasNeRFNovel View Synthesis

Methods 이 논문이 사용한 방법론

SET Dynamic Sparse Training method where weight mask is updated randomly periodically
Focus 설명 없음

Similar Papers 제목 키워드 기반

Mesh-based Gaussian Splatting for Real-time Large-scale Deformation

2024-02-07 · Lin Gao, Jie Yang, Bo-Tao Zhang, Jia-Mu Sun 외

Neural implicit representations, including Neural Distance Fields and Neural Radiance Fields, have demonstrated significant capabilities for reconstructing surfaces with complicated geometry and topology, and generating …

NeuroGauss4D-PCI: 4D Neural Fields and Gaussian Deformation Fields for Point Cloud Interpolation

2024-05-23 · Chaokang Jiang, Dalong Du, Jiuming Liu, Siting Zhu 외

Point Cloud Interpolation confronts challenges from point sparsity, complex spatiotemporal dynamics, and the difficulty of deriving complete 3D point clouds from sparse temporal information. This paper presents NeuroGaus…

Autonomous Driving

Drivable 3D Gaussian Avatars

2023-11-14 · Wojciech Zielonka, Timur Bagautdinov, Shunsuke Saito, Michael Zollhöfer 외

We present Drivable 3D Gaussian Avatars (D3GA), the first 3D controllable model for human bodies rendered with Gaussian splats. Current photorealistic drivable avatars require either accurate 3D registrations during trai…

3DGS

FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstruction

2025-06-05 · Yifan Wang, Peishan Yang, Zhen Xu, Jiaming Sun 외

This paper addresses the challenge of reconstructing dynamic 3D scenes with complex motions. Some recent works define 3D Gaussian primitives in the canonical space and use deformation fields to map canonical primitives t…

FreeTimeGS: Free Gaussian Primitives at Anytime Anywhere for Dynamic Scene Reconstruction

2025-01-01 · CVPR 2025 1 · Yifan Wang, Peishan Yang, Zhen Xu, Jiaming Sun 외

This paper addresses the challenge of reconstructing dynamic 3D scenes with complex motions. Some recent works define 3D Gaussian primitives in the canonical space and use deformation fields to map canonical primitiv…