GaussFusion: Improving 3D Reconstruction in the Wild with A Geometry-Informed Video Generator
We present GaussFusion, a novel approach for improving 3D Gaussian splatting (3DGS) reconstructions in the wild through geometry-informed video generation. GaussFusion mitigates common 3DGS artifacts, including floaters, flickering, and blur caused by camera pose errors, incomplete coverage, and noisy geometry initialization. Unlike prior RGB-based approaches limited to a single reconstruction pipeline, our method introduces a geometry-informed video-to-video generator that refines 3DGS renderings across both optimization-based and feed-forward methods. Given an existing reconstruction, we render a Gaussian primitive video buffer encoding depth, normals, opacity, and covariance, which the generator refines to produce temporally coherent, artifact-free frames. We further introduce an artifact synthesis pipeline that simulates diverse degradation patterns, ensuring robustness and generalization. GaussFusion achieves state-of-the-art performance on novel-view synthesis benchmarks, and an efficient variant runs in real time at 15 FPS while maintaining similar performance, enabling interactive 3D applications.
Code (0)
등록된 구현이 없습니다.
Tasks
3D ReconstructionVideo GenerationSimilar Papers 제목 키워드 기반
GaussFusion: Towards Multimodal 3D Gaussian Pretraining
3D Gaussian Splatting provides an explicit representation that jointly models geometry and appearance, serving as a scalable foundation for 3D representation learning. Existing pre-training methods for Gaussian represent…
Representation LearningLift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild
Reconstructing dynamic non-rigid objects from monocular video requires integrating visual cues from direct observations with data-driven priors over geometry and appearance. Prior approaches either learn to directly pred…
Single-View 3D ReconstructionCRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives
We introduce CRISP, a method that recovers simulatable human motion and scene geometry from monocular video. Prior work on joint human-scene reconstruction relies on data-driven priors and joint optimization with no phys…
Reinforcement LearningVid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition
We present Vid2Avatar, a method to learn human avatars from monocular in-the-wild videos. Reconstructing humans that move naturally from monocular in-the-wild videos is difficult. Solving it requires accurately separatin…
3D Human Reconstructionglobal-optimizationSurface ReconstructionJoint Optimization for 4D Human-Scene Reconstruction in the Wild
Reconstructing human motion and its surrounding environment is crucial for understanding human-scene interaction and predicting human movements in the scene. While much progress has been made in capturing human-scene int…
Human Mesh RecoveryMotion Estimation