paper-with-me

Papers

GaussVideoDreamer: 3D Scene Generation with Video Diffusion and Inconsistency-Aware Gaussian Splatting

2025-04-14 · Junlin Hao, Peiheng Wang, Haoyang Wang, Xinggong Zhang, Zongming Guo

Single-image 3D scene reconstruction presents significant challenges due to its inherently ill-posed nature and limited input constraints. Recent advances have explored two promising directions: multiview generative models that train on 3D consistent datasets but struggle with out-of-distribution generalization, and 3D scene inpainting and completion frameworks that suffer from cross-view inconsistency and suboptimal error handling, as they depend exclusively on depth data or 3D smoothness, which ultimately degrades output quality and computational performance. Building upon these approaches, we present GaussVideoDreamer, which advances generative multimedia approaches by bridging the gap between image, video, and 3D generation, integrating their strengths through two key innovations: (1) A progressive video inpainting strategy that harnesses temporal coherence for improved multiview consistency and faster convergence. (2) A 3D Gaussian Splatting consistency mask to guide the video diffusion with 3D consistent multiview evidence. Our pipeline combines three core components: a geometry-aware initialization protocol, Inconsistency-Aware Gaussian Splatting, and a progressive video inpainting strategy. Experimental results demonstrate that our approach achieves 32% higher LLaVA-IQA scores and at least 2x speedup compared to existing methods while maintaining robust performance across diverse scenes.

📄 PDF Abstract BibTeX arXiv:2504.10001

Code (0)

등록된 구현이 없습니다.

Tasks

3D Generation3D Scene ReconstructionOut-of-Distribution GeneralizationScene GenerationVideo Inpainting

Methods 이 논문이 사용한 방법론

Inpainting Train a convolutional neural network to generate the contents of an arbitrary image region conditioned on its surroundings.
Diffusion Diffusion models generate samples by gradually removing noise from a signal, and their training objective can be expressed as a reweighted variational lower-bound…

Similar Papers 제목 키워드 기반

Scene Splatter: Momentum 3D Scene Generation from Single Image with Video Diffusion Model

2025-04-03 · CVPR 2025 1 · Shengjun Zhang, Jinzhao Li, Xin Fei, Hao liu 외

In this paper, we propose Scene Splatter, a momentum-based paradigm for video diffusion to generate generic scenes from single image. Existing methods, which employ video generation models to synthesize novel views, suff…

Scene GenerationVideo Generation

Pantheon360: Taming Digital Twin Generation via 3D-Aware 360° Video Diffusion

2026-05-25 · Ting-Hsuan Chen, Ying-Huan Chen, Tao Tu, Jie-Ying Lee 외 arxiv

Generating complete digital twins from videos requires precise camera control, global scene coverage, and strict spatial-temporal consistency constraints that remain challenging for perspective video generators due to th…

Scene GenerationVideo Generation

Ouroboros: Single-step Diffusion Models for Cycle-consistent Forward and Inverse Rendering

2025-08-20 · Shanlin Sun, Yifan Wang, Hanwen Zhang, Yifeng Xiong 외 arxiv

While multi-step diffusion models have advanced both forward and inverse rendering, existing approaches often treat these problems independently, leading to cycle inconsistency and slow inference speed. In this work, we …

Inverse Rendering

Memorize-and-Generate: Towards Long-Term Consistency in Real-Time Video Generation

2025-12-21 · Tianrui Zhu, Shiyi Zhang, Zhirui Sun, Jingqi Tian 외 arxiv

Frame-level autoregressive (frame-AR) models have achieved significant progress, enabling real-time video generation comparable to bidirectional diffusion models and serving as a foundation for interactive world models a…

Video Generation

Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs

2025-01-01 · CVPR 2025 1 · Yingji Zhong, Zhihao LI, Dave Zhenyu Chen, Lanqing Hong 외

Despite recent successes in novel view synthesis using 3D Gaussian Splatting (3DGS), modeling scenes with sparse inputs remains a challenge. In this work, we address two critical yet overlooked issues in real-world s…

3DGSNovel View Synthesis