paper-with-me

Papers

Generating Real-Time Strategy Game Units Using Search-Based Procedural Content Generation and Monte Carlo Tree Search

2022-12-07 · Kynan Sorochan, Matthew Guzdial

Real-Time Strategy (RTS) game unit generation is an unexplored area of Procedural Content Generation (PCG) research, which leaves the question of how to automatically generate interesting and balanced units unanswered. Creating unique and balanced units can be a difficult task when designing an RTS game, even for humans. Having an automated method of designing units could help developers speed up the creation process as well as find new ideas. In this work we propose a method of generating balanced and useful RTS units. We draw on Search-Based PCG and a fitness function based on Monte Carlo Tree Search (MCTS). We present ten units generated by our system designed to be used in the game microRTS, as well as results demonstrating that these units are unique, useful, and balanced.

📄 PDF Abstract BibTeX arXiv:2212.03387

Code (0)

등록된 구현이 없습니다.

Methods 이 논문이 사용한 방법론

SPEED The monocular depth estimation (MDE) is the task of estimating depth from a single frame. This information is an essential knowledge in many computer vision tasks such as scene…

Similar Papers 제목 키워드 기반

Neuroevolution for RTS Micro

2018-03-27 · Aavaas Gajurel, Sushil J. Louis, Daniel J Mendez, Siming Liu

This paper uses neuroevolution of augmenting topologies to evolve control tactics for groups of units in real-time strategy games. In such games, players build economies to generate armies composed of multiple types of u…

Real-Time Strategy GamesStarcraft

Co-evolving Real-Time Strategy Game Micro

2018-03-27 · Navin K Adhikari, Sushil J. Louis, Siming Liu, Walker Spurgeon

We investigate competitive co-evolution of unit micromanagement in real-time strategy games. Although good long-term macro-strategy and good short-term unit micromanagement both impact real-time strategy games performanc…

ManagementReal-Time Strategy Games

Evolutionary Multi-objective Optimization of Real-Time Strategy Micro

2018-03-27 · Rahul Dubey, Joseph Ghantous, Sushil Louis, Siming Liu

We investigate an evolutionary multi-objective approach to good micro for real-time strategy games. Good micro helps a player win skirmishes and is one of the keys to developing better real-time strategy game play. In pr…

Real-Time Strategy Games

Combining Strategic Learning and Tactical Search in Real-Time Strategy Games

2017-09-11 · Nicolas A. Barriga, Marius Stanescu, Michael Buro

A commonly used technique for managing AI complexity in real-time strategy (RTS) games is to use action and/or state abstractions. High-level abstractions can often lead to good strategic decision making, but tactical de…

Decision MakingReal-Time Strategy Games

The Design Of "Stratega": A General Strategy Games Framework

2020-09-11 · Diego Perez-Liebana, Alexander Dockhorn, Jorge Hurtado Grueso, Dominik Jeurissen

Stratega, a general strategy games framework, has been designed to foster research on computational intelligence for strategy games. In contrast to other strategy game frameworks, Stratega allows to create a wide variety…

Decision MakingReal-Time Strategy Games