GHOST: Grounded Human Motion Generation with Open Vocabulary Scene-and-Text Contexts
The connection between our 3D surroundings and the descriptive language that characterizes them would be well-suited for localizing and generating human motion in context but for one problem. The complexity introduced by multiple modalities makes capturing this connection challenging with a fixed set of descriptors. Specifically, closed vocabulary scene encoders, which require learning text-scene associations from scratch, have been favored in the literature, often resulting in inaccurate motion grounding. In this paper, we propose a method that integrates an open vocabulary scene encoder into the architecture, establishing a robust connection between text and scene. Our two-step approach starts with pretraining the scene encoder through knowledge distillation from an existing open vocabulary semantic image segmentation model, ensuring a shared text-scene feature space. Subsequently, the scene encoder is fine-tuned for conditional motion generation, incorporating two novel regularization losses that regress the category and size of the goal object. Our methodology achieves up to a 30% reduction in the goal object distance metric compared to the prior state-of-the-art baseline model on the HUMANISE dataset. This improvement is demonstrated through evaluations conducted using three implementations of our framework and a perceptual study. Additionally, our method is designed to seamlessly accommodate future 2D segmentation methods that provide per-pixel text-aligned features for distillation.
Code (0)
등록된 구현이 없습니다.
Tasks
DescriptiveImage SegmentationKnowledge DistillationMotion GenerationSemantic SegmentationMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
From Language to Locomotion: Retargeting-free Humanoid Control via Motion Latent Guidance
Natural language offers a natural interface for humanoid robots, but existing language-guided humanoid locomotion pipelines remain cumbersome and untrustworthy. They typically decode human motion, retarget it to robot mo…
Making Avatars Interact: Towards Text-Driven Human-Object Interaction for Controllable Talking Avatars
Generating talking avatars is a fundamental task in video generation. Although existing methods can generate full-body talking avatars with simple human motion, extending this task to grounded human-object interaction (G…
Video GenerationThe AI Ghostwriter Effect: When Users Do Not Perceive Ownership of AI-Generated Text But Self-Declare as Authors
Human-AI interaction in text production increases complexity in authorship. In two empirical studies (n1 = 30 & n2 = 96), we investigate authorship and ownership in human-AI collaboration for personalized language genera…
AttributeText GenerationGrounded Gesture Generation: Language, Motion, and Space
Human motion generation has advanced rapidly in recent years, yet the critical problem of creating spatially grounded, context-aware gestures has been largely overlooked. Existing models typically specialize either in de…
Synthetic Data GenerationGesture GenerationChat-Ghosting: A Comparative Study of Methods for Auto-Completion in Dialog Systems
Ghosting, the ability to predict a user's intended text input for inline query auto-completion, is an invaluable feature for modern search engines and chat interfaces, greatly enhancing user experience. By suggesting com…
Deep Learning