paper-with-me

홈 › Papers

GLA-GCN: Global-local Adaptive Graph Convolutional Network for 3D Human Pose Estimation from Monocular Video

2023-07-12 · ICCV 2023 1 · Bruce X. B. Yu, Zhi Zhang, Yongxu Liu, Sheng-hua Zhong, Yan Liu, Chang Wen Chen

3D human pose estimation has been researched for decades with promising fruits. 3D human pose lifting is one of the promising research directions toward the task where both estimated pose and ground truth pose data are used for training. Existing pose lifting works mainly focus on improving the performance of estimated pose, but they usually underperform when testing on the ground truth pose data. We observe that the performance of the estimated pose can be easily improved by preparing good quality 2D pose, such as fine-tuning the 2D pose or using advanced 2D pose detectors. As such, we concentrate on improving the 3D human pose lifting via ground truth data for the future improvement of more quality estimated pose data. Towards this goal, a simple yet effective model called Global-local Adaptive Graph Convolutional Network (GLA-GCN) is proposed in this work. Our GLA-GCN globally models the spatiotemporal structure via a graph representation and backtraces local joint features for 3D human pose estimation via individually connected layers. To validate our model design, we conduct extensive experiments on three benchmark datasets: Human3.6M, HumanEva-I, and MPI-INF-3DHP. Experimental results show that our GLA-GCN implemented with ground truth 2D poses significantly outperforms state-of-the-art methods (e.g., up to around 3%, 17%, and 14% error reductions on Human3.6M, HumanEva-I, and MPI-INF-3DHP, respectively). GitHub: https://github.com/bruceyo/GLA-GCN.

📄 PDF Abstract BibTeX arXiv:2307.05853

Code (1)

bruceyo/GLA-GCN 공식 구현 pytorch

Tasks

3D Human Pose EstimationPose Estimation

Methods 이 논문이 사용한 방법론

Focus 설명 없음

Similar Papers 제목 키워드 기반

Skeletal Human Action Recognition using Hybrid Attention based Graph Convolutional Network

2022-07-12 · Hao Xing, Darius Burschka

In skeleton-based action recognition, Graph Convolutional Networks model human skeletal joints as vertices and connect them through an adjacency matrix, which can be seen as a local attention mask. However, in most exist…

Action RecognitionImage DescriptionSkeleton Based Action RecognitionTemporal Action Localization

Adaptive graph Kolmogorov-Arnold network for 3D human pose estimation

2025-11-11 · Abu Taib Mohammed Shahjahan, A. Ben Hamza arxiv

Graph convolutional network (GCN)-based methods have shown strong performance in 3D human pose estimation by leveraging the natural graph structure of the human skeleton. However, their local receptive field limits their…

3D Human Pose Estimation

Multi-Head Adaptive Graph Convolution Network for Sparse Point Cloud-Based Human Activity Recognition

2025-04-03 · Vincent Gbouna Zakka, Luis J. Manso, Zhuangzhuang Dai

Human activity recognition is increasingly vital for supporting independent living, particularly for the elderly and those in need of assistance. Domestic service robots with monitoring capabilities can enhance safety an…

Activity RecognitionHuman Activity RecognitionPrivacy Preserving

Monocular Human Shape and Pose with Dense Mesh-borne Local Image Features

2021-11-09 · Shubhendu Jena, Franck Multon, Adnane Boukhayma

We propose to improve on graph convolution based approaches for human shape and pose estimation from monocular input, using pixel-aligned local image features. Given a single input color image, existing graph convolution…

Pose Estimation

TGBFormer: Transformer-GraphFormer Blender Network for Video Object Detection

2025-03-18 · Qiang Qi, Xiao Wang

Video object detection has made significant progress in recent years thanks to convolutional neural networks (CNNs) and vision transformers (ViTs). Typically, CNNs excel at capturing local features but struggle to model …

GPUobject-detectionObject DetectionVideo Object Detection