paper-with-me

Papers

GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels

2025-08-20 · Xingyuan Yang, Min Wei arxiv

Inverse rendering of glossy objects from RGB imagery remains fundamentally limited by inherent ambiguity. Although NeRF-based methods achieve high-fidelity reconstruction via dense-ray sampling, their computational cost is prohibitive. Recent 3D Gaussian Splatting achieves high reconstruction efficiency but exhibits limitations under specular reflections. Multi-view inconsistencies introduce high-frequency surface noise and structural artifacts, while simplified rendering equations obscure material properties, leading to implausible relighting results. To address these issues, we propose GOGS, a novel two-stage framework based on 2D Gaussian surfels. First, we establish robust surface reconstruction through physics-based rendering with split-sum approximation, enhanced by geometric priors from foundation models. Second, we perform material decomposition by leveraging Monte Carlo importance sampling of the full rendering equation, modeling indirect illumination via differentiable 2D Gaussian ray tracing and refining high-frequency specular details through spherical mipmap-based directional encoding that captures anisotropic highlights. Extensive experiments demonstrate state-of-the-art performance in geometry reconstruction, material separation, and photorealistic relighting under novel illuminations, outperforming existing inverse rendering approaches.

📄 PDF Abstract BibTeX arXiv:2508.14563

Code (0)

등록된 구현이 없습니다.

Tasks

Inverse Rendering

Similar Papers 제목 키워드 기반

Spec-Gloss Surfels and Normal-Diffuse Priors for Relightable Glossy Objects

2025-10-02 · Georgios Kouros, Minye Wu, Tinne Tuytelaars arxiv

Accurate reconstruction and relighting of glossy objects remains a longstanding challenge, as object shape, material properties, and illumination are inherently difficult to disentangle. Existing neural rendering approac…

Relighting as a Probe of Visual Priors via Augmented Latent Intrinsics

2026-02-01 · Xiaoyan Xing, Xiao Zhang, Sezer Karaoglu, Theo Gevers 외 arxiv

Image-to-image relighting requires representations that separate illumination from scene properties while preserving dense geometry, material, and photometric cues. We use this task as a probe of visual priors: unlike re…

Image Relighting

RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering

2024-09-30 · Deheng Zhang, Jingyu Wang, Shaofei Wang, Marko Mihajlovic 외

In this paper, we propose a novel end-to-end relightable neural inverse rendering system that achieves high-quality reconstruction of geometry and material properties, thus enabling high-quality relighting. The cornersto…

Inverse Rendering

PBIR-NIE: Glossy Object Capture under Non-Distant Lighting

2024-08-13 · Guangyan Cai, Fujun Luan, Miloš Hašan, Kai Zhang 외

Glossy objects present a significant challenge for 3D reconstruction from multi-view input images under natural lighting. In this paper, we introduce PBIR-NIE, an inverse rendering framework designed to holistically capt…

3D ReconstructionInverse RenderingObject Reconstruction

Towards Geometry Guided Neural Relighting with Flash Photography

2020-08-12 · Di Qiu, Jin Zeng, Zhanghan Ke, Wenxiu Sun 외

Previous image based relighting methods require capturing multiple images to acquire high frequency lighting effect under different lighting conditions, which needs nontrivial effort and may be unrealistic in certain pra…

Image RelightingIntrinsic Image Decomposition