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Google Research Football: A Novel Reinforcement Learning Environment

2019-07-25 · Karol Kurach, Anton Raichuk, Piotr Stańczyk, Michał Zając, Olivier Bachem, Lasse Espeholt, Carlos Riquelme, Damien Vincent, Marcin Michalski, Olivier Bousquet, Sylvain Gelly

Recent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner. We introduce the Google Research Football Environment, a new reinforcement learning environment where agents are trained to play football in an advanced, physics-based 3D simulator. The resulting environment is challenging, easy to use and customize, and it is available under a permissive open-source license. In addition, it provides support for multiplayer and multi-agent experiments. We propose three full-game scenarios of varying difficulty with the Football Benchmarks and report baseline results for three commonly used reinforcement algorithms (IMPALA, PPO, and Ape-X DQN). We also provide a diverse set of simpler scenarios with the Football Academy and showcase several promising research directions.

📄 PDF Abstract BibTeX arXiv:1907.11180

Code (1)

google-research/football 공식 구현 tf

Tasks

Game of Footballreinforcement-learningReinforcement LearningReinforcement Learning (RL)

Methods 이 논문이 사용한 방법론

Prioritized Experience Replay Prioritized Experience Replay is a type of experience replay in reinforcement learning where we more frequently replay…
Ape-X Ape-X is a distributed architecture for deep reinforcement learning. The algorithm decouples acting from learning: the actors interact with their own instances of the…
Entropy Regularization 설명 없음
PPO Proximal Policy Optimization, or PPO, is a policy gradient method for reinforcement learning. The motivation was to have an algorithm with the data efficiency and reliable…

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