paper-with-me

홈 › Papers

Graph augmented Deep Reinforcement Learning in the GameRLand3D environment

2021-12-22 · Edward Beeching, Maxim Peter, Philippe Marcotte, Jilles Debangoye, Olivier Simonin, Joshua Romoff, Christian Wolf

We address planning and navigation in challenging 3D video games featuring maps with disconnected regions reachable by agents using special actions. In this setting, classical symbolic planners are not applicable or difficult to adapt. We introduce a hybrid technique combining a low level policy trained with reinforcement learning and a graph based high level classical planner. In addition to providing human-interpretable paths, the approach improves the generalization performance of an end-to-end approach in unseen maps, where it achieves a 20% absolute increase in success rate over a recurrent end-to-end agent on a point to point navigation task in yet unseen large-scale maps of size 1km x 1km. In an in-depth experimental study, we quantify the limitations of end-to-end Deep RL approaches in vast environments and we also introduce "GameRLand3D", a new benchmark and soon to be released environment can generate complex procedural 3D maps for navigation tasks.

📄 PDF Abstract BibTeX arXiv:2112.11731

Code (0)

등록된 구현이 없습니다.

Tasks

Deep Reinforcement Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)

Similar Papers 제목 키워드 기반

Subgoal Graph-Augmented Planning for LLM-Guided Open-World Reinforcement Learning

2025-11-26 · Shanwei Fan, Bin Zhang, Zhiwei Xu, Yingxuan Teng 외 arxiv

Large language models (LLMs) offer strong high-level planning capabilities for reinforcement learning (RL) by decomposing tasks into subgoals. However, their practical utility is limited by poor planning-execution alignm…

Reinforcement Learning

Graph-R1: Towards Agentic GraphRAG Framework via End-to-end Reinforcement Learning

2025-07-29 · Haoran Luo, Haihong E, Guanting Chen, Qika Lin 외 arxiv

Retrieval-Augmented Generation (RAG) mitigates hallucination in LLMs by incorporating external knowledge, but relies on chunk-based retrieval that lacks structural semantics. GraphRAG methods improve RAG by modeling know…

Reinforcement Learning

Mind the Label Shift of Augmentation-based Graph OOD Generalization

2023-03-27 · CVPR 2023 1 · Junchi Yu, Jian Liang, Ran He

Out-of-distribution (OOD) generalization is an important issue for Graph Neural Networks (GNNs). Recent works employ different graph editions to generate augmented environments and learn an invariant GNN for generalizati…

ASTRA: Automated Synthesis of agentic Trajectories and Reinforcement Arenas

2026-01-29 · Xiaoyu Tian, Haotian Wang, Shuaiting Chen, Hao Zhou 외 arxiv

Large language models (LLMs) are increasingly used as tool-augmented agents for multi-step decision making, yet training robust tool-using agents remains challenging. Existing methods still require manual intervention, d…

Reinforcement LearningDecision Making

AAMDRL: Augmented Asset Management with Deep Reinforcement Learning

2020-09-30 · Eric Benhamou, David Saltiel, Sandrine Ungari, Abhishek Mukhopadhyay 외

Can an agent learn efficiently in a noisy and self adapting environment with sequential, non-stationary and non-homogeneous observations? Through trading bots, we illustrate how Deep Reinforcement Learning (DRL) can tack…

Asset ManagementDeep Reinforcement LearningManagementreinforcement-learning+4