paper-with-me

홈 › Papers

Human-in-the-loop Learning for Dynamic Congestion Games

2024-04-24 · Hongbo Li, Lingjie Duan

Today mobile users learn and share their traffic observations via crowdsourcing platforms (e.g., Waze). Yet such platforms simply cater to selfish users' myopic interests to recommend the shortest path, and do not encourage enough users to travel and learn other paths for future others. Prior studies focus on one-shot congestion games without considering users' information learning, while our work studies how users learn and alter traffic conditions on stochastic paths in a human-in-the-loop manner. Our analysis shows that the myopic routing policy leads to severe under-exploration of stochastic paths. This results in a price of anarchy (PoA) greater than $2$, as compared to the socially optimal policy in minimizing the long-term social cost. Besides, the myopic policy fails to ensure the correct learning convergence about users' traffic hazard beliefs. To address this, we focus on informational (non-monetary) mechanisms as they are easier to implement than pricing. We first show that existing information-hiding mechanisms and deterministic path-recommendation mechanisms in Bayesian persuasion literature do not work with even (\text{PoA}=\infty). Accordingly, we propose a new combined hiding and probabilistic recommendation (CHAR) mechanism to hide all information from a selected user group and provide state-dependent probabilistic recommendations to the other user group. Our CHAR successfully ensures PoA less than (\frac{5}{4}), which cannot be further reduced by any other informational (non-monetary) mechanism. Besides the parallel network, we further extend our analysis and CHAR to more general linear path graphs with multiple intermediate nodes, and we prove that the PoA results remain unchanged. Additionally, we carry out experiments with real-world datasets to further extend our routing graphs and verify the close-to-optimal performance of our CHAR.

📄 PDF Abstract BibTeX arXiv:2404.15599

Code (0)

등록된 구현이 없습니다.

Methods 이 논문이 사용한 방법론

Travel 설명 없음
Focus 설명 없음

Similar Papers 제목 키워드 기반

Learning in Congestion Games with Bandit Feedback

2022-06-04 · Qiwen Cui, Zhihan Xiong, Maryam Fazel, Simon S. Du

In this paper, we investigate Nash-regret minimization in congestion games, a class of games with benign theoretical structure and broad real-world applications. We first propose a centralized algorithm based on the opti…

To Analyze and Regulate Human-in-the-loop Learning for Congestion Games

2025-01-06 · Hongbo Li, Lingjie Duan

In congestion games, selfish users behave myopically to crowd to the shortest paths, and the social planner designs mechanisms to regulate such selfish routing through information or payment incentives. However, such mec…

Generalized Mirror Descents in Congestion Games

2016-05-25 · Po-An Chen, Chi-Jen Lu

Different types of dynamics have been studied in repeated game play, and one of them which has received much attention recently consists of those based on "no-regret" algorithms from the area of machine learning. It is k…

AI-Driven Scenarios for Urban Mobility: Quantifying the Role of ODE Models and Scenario Planning in Reducing Traffic Congestion

2024-10-25 · Katsiaryna Bahamazava

Urbanization and technological advancements are reshaping urban mobility, presenting both challenges and opportunities. This paper investigates how Artificial Intelligence (AI)-driven technologies can impact traffic cong…

Autonomous VehiclesManagement

How Bad is Selfish Driving? Bounding the Inefficiency of Equilibria in Urban Driving Games

2022-10-24 · Alessandro Zanardi, Pier Giuseppe Sessa, Nando Käslin, Saverio Bolognani 외

We consider the interaction among agents engaging in a driving task and we model it as general-sum game. This class of games exhibits a plurality of different equilibria posing the issue of equilibrium selection. While s…

Multi-agent Reinforcement Learning