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Improving Model-Based Reinforcement Learning with Internal State Representations through Self-Supervision

2021-02-10 · Julien Scholz, Cornelius Weber, Muhammad Burhan Hafez, Stefan Wermter

Using a model of the environment, reinforcement learning agents can plan their future moves and achieve superhuman performance in board games like Chess, Shogi, and Go, while remaining relatively sample-efficient. As demonstrated by the MuZero Algorithm, the environment model can even be learned dynamically, generalizing the agent to many more tasks while at the same time achieving state-of-the-art performance. Notably, MuZero uses internal state representations derived from real environment states for its predictions. In this paper, we bind the model's predicted internal state representation to the environment state via two additional terms: a reconstruction model loss and a simpler consistency loss, both of which work independently and unsupervised, acting as constraints to stabilize the learning process. Our experiments show that this new integration of reconstruction model loss and simpler consistency loss provide a significant performance increase in OpenAI Gym environments. Our modifications also enable self-supervised pretraining for MuZero, so the algorithm can learn about environment dynamics before a goal is made available.

📄 PDF Abstract BibTeX arXiv:2102.05599

Code (2)

pikaju/muzero-g 공식 구현 pytorch
pikaju/pikaju pytorch

Tasks

Board GamesModel-based Reinforcement LearningOpenAI Gymreinforcement-learningReinforcement Learning (RL)

Methods 이 논문이 사용한 방법론

Batch Normalization 설명 없음
Residual Connection 설명 없음
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…
ReLU How Do I Communicate to Expedia? How Do I Communicate to Expedia? – Call ☎️ +1-(888) 829 (0881) or +1-805-330-4056 or +1-805-330-4056 for Live Support & Special Travel…
Residual Block Residual Blocks are skip-connection blocks that learn residual functions with reference to the layer inputs, instead of learning unreferenced functions. They were introduced…
Monte-Carlo Tree Search Monte-Carlo Tree Search is a planning algorithm that accumulates value estimates obtained from Monte Carlo simulations in order to successively direct simulations towards more…
Average Pooling 설명 없음
Prioritized Experience Replay Prioritized Experience Replay is a type of experience replay in reinforcement learning where we more frequently replay…

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