In-Dataset Trajectory Return Regularization for Offline Preference-based Reinforcement Learning
Offline preference-based reinforcement learning (PbRL) typically operates in two phases: first, use human preferences to learn a reward model and annotate rewards for a reward-free offline dataset; second, learn a policy by optimizing the learned reward via offline RL. However, accurately modeling step-wise rewards from trajectory-level preference feedback presents inherent challenges. The reward bias introduced, particularly the overestimation of predicted rewards, leads to optimistic trajectory stitching, which undermines the pessimism mechanism critical to the offline RL phase. To address this challenge, we propose In-Dataset Trajectory Return Regularization (DTR) for offline PbRL, which leverages conditional sequence modeling to mitigate the risk of learning inaccurate trajectory stitching under reward bias. Specifically, DTR employs Decision Transformer and TD-Learning to strike a balance between maintaining fidelity to the behavior policy with high in-dataset trajectory returns and selecting optimal actions based on high reward labels. Additionally, we introduce an ensemble normalization technique that effectively integrates multiple reward models, balancing the tradeoff between reward differentiation and accuracy. Empirical evaluations on various benchmarks demonstrate the superiority of DTR over other state-of-the-art baselines.
Code (1)
Tasks
Offline RLMethods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
Policy-regularized Offline Multi-objective Reinforcement Learning
In this paper, we aim to utilize only offline trajectory data to train a policy for multi-objective RL. We extend the offline policy-regularized method, a widely-adopted approach for single-objective offline RL problems,…
Multi-Objective Reinforcement LearningOffline RLreinforcement-learningReinforcement LearningCounterfactual Transport Flows for Offline Conservative Trajectory Refinement
Offline reinforcement learning (RL) offers a path to policy improvement from logged data alone, using historical returns or other measurable outcomes as world feedback. A key difficulty is improving observed behavior wit…
Reinforcement LearningOffline Preference-Based Trajectory Evaluation
Offline evaluation of agentic systems often collapses trajectories to terminal success, discarding information about partial progress and inducing widespread ties, creating substantial statistical inefficiency by reducin…
When Does Trajectory-Level Supervision Permit Efficient Offline Reinforcement Learning?
Offline reinforcement learning is typically analyzed under process-level reward supervision, yet many sequential decision datasets record only trajectory-level outcomes. We develop a statistical theory for offline policy…
Reinforcement LearningOffline RLReliable Conditioning of Behavioral Cloning for Offline Reinforcement Learning
Behavioral cloning (BC) provides a straightforward solution to offline RL by mimicking offline trajectories via supervised learning. Recent advances (Chen et al., 2021; Janner et al., 2021; Emmons et al., 2021) have show…
Offline RLreinforcement-learningReinforcement LearningReinforcement Learning (RL)