When Does Trajectory-Level Supervision Permit Efficient Offline Reinforcement Learning?
Offline reinforcement learning is typically analyzed under process-level reward supervision, yet many sequential decision datasets record only trajectory-level outcomes. We develop a statistical theory for offline policy optimization from such outcome-level supervision. We first study the canonical setting where the target remains the expected cumulative reward, but each offline trajectory provides only a scalar label whose conditional mean is the cumulative return. We propose OPAC, a pessimistic actor-critic algorithm that learns a latent reward model and optimizes a policy from trajectory-level labels. We prove a high-probability guarantee of order $\widetilde O(H^2\sqrt{C_{sa}(π^\star)/n})$ and a matching lower bound, characterizing the sharp statistical cost of replacing process-level rewards with one trajectory-level label. We then extend the principle to preference-based feedback, preserving the leading horizon and concentrability dependence up to preference-model constants. Finally, we study generalized outcome-based offline RL, where both the supervision and the objective are trajectory-level quantities induced by a nonlinear aggregation of latent per-step rewards. This problem is not learnable in general: for all-success objectives, any offline learner may require $Ω(2^H)$ trajectories even with deterministic transitions and constant concentrability. We then identify a tractable regime through two structural coefficients, $κ_μ(σ)$ and $χ_μ(σ)$, capturing information loss in outcome aggregation and generalized Bellman updates, under which generalized OPAC achieves polynomial sample complexity. Together, our results delineate when outcome-level supervision enables sample-efficient offline control and when missing process-level rewards create fundamental statistical barriers.
Code (0)
등록된 구현이 없습니다.
Tasks
Reinforcement LearningOffline RLSimilar Papers 제목 키워드 기반
Cross-task weakly supervised learning from instructional videos
In this paper we investigate learning visual models for the steps of ordinary tasks using weak supervision via instructional narrations and an ordered list of steps instead of strong supervision via temporal annotations.…
Weakly-supervised LearningSWE-Prime: Fewer Trajectories, Better Performance
To improve large language models' ability to resolve real-world software issues, prior work has focused on constructing large-scale agent trajectory datasets and performing supervised fine-tuning (SFT) on successful traj…
TRIMS: Trajectory-Ranked Instruction Masked Supervision for Diffusion Language Models
Diffusion language models (DLMs) offer a promising path toward low-latency generation through parallel decoding, but their practical efficiency depends heavily on the decoding trajectory. In practice, this advantage ofte…
An Energy-Based Conservative-Dissipative Latent Neural Evolution Operator for Magnetization Dynamics
We develop an energy-based reduced-order model for micromagnetic magnetization dynamics that couples a convolutional autoencoder to a structured latent neural ordinary differential equation. Motivated by the precessional…
Trajectory PredictionContraction-based Tracking Control of Electromechanical Systems
This paper addresses the trajectory-tracking problem for a class of electromechanical systems. To this end, the dynamics of the plants are modeled in the so-called port-Hamiltonian framework. Then, the notion of contract…