Instance-Agnostic Geometry and Contact Dynamics Learning
This work presents an instance-agnostic learning framework that fuses vision with dynamics to simultaneously learn shape, pose trajectories, and physical properties via the use of geometry as a shared representation. Unlike many contact learning approaches that assume motion capture input and a known shape prior for the collision model, our proposed framework learns an object's geometric and dynamic properties from RGBD video, without requiring either category-level or instance-level shape priors. We integrate a vision system, BundleSDF, with a dynamics system, ContactNets, and propose a cyclic training pipeline to use the output from the dynamics module to refine the poses and the geometry from the vision module, using perspective reprojection. Experiments demonstrate our framework's ability to learn the geometry and dynamics of rigid and convex objects and improve upon the current tracking framework.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
Where to Touch, How to Contact: A Hierarchical RL-MPC Framework for Geometry-Aware Sim-to-Real Manipulation
A key challenge in contact-rich dexterous manipulation is the need to jointly reason over global geometry and nonsmooth contact dynamics. End-to-end policies bypass this complexity, but often require large amounts of dat…
Reinforcement LearningGeometric Contact Flows: Contactomorphisms for Dynamics and Control
Accurately modeling and predicting complex dynamical systems, particularly those involving force exchange and dissipation, is crucial for applications ranging from fluid dynamics to robotics, but presents significant cha…
Tac2Pose: Tactile Object Pose Estimation from the First Touch
In this paper, we present Tac2Pose, an object-specific approach to tactile pose estimation from the first touch for known objects. Given the object geometry, we learn a tailored perception model in simulation that estima…
Contrastive LearningObjectPose EstimationContact-Aware Retargeting of Skinned Motion
This paper introduces a motion retargeting method that preserves self-contacts and prevents interpenetration. Self-contacts, such as when hands touch each other or the torso or the head, are important attributes of human…
Motion Estimationmotion retargetingConCent: Contact-Centric Real-to-Sim-to-Real Learning from One Demonstration
Sim-to-real policy transfer -- deploying policies trained in simulation in the real world -- is a promising paradigm for scaling robot manipulation without large-scale real-world data. However, transferring simulation-tr…
Robot Manipulation