Integrating Behavior Cloning and Reinforcement Learning for Improved Performance in Dense and Sparse Reward Environments
This paper investigates how to efficiently transition and update policies, trained initially with demonstrations, using off-policy actor-critic reinforcement learning. It is well-known that techniques based on Learning from Demonstrations, for example behavior cloning, can lead to proficient policies given limited data. However, it is currently unclear how to efficiently update that policy using reinforcement learning as these approaches are inherently optimizing different objective functions. Previous works have used loss functions, which combine behavior cloning losses with reinforcement learning losses to enable this update. However, the components of these loss functions are often set anecdotally, and their individual contributions are not well understood. In this work, we propose the Cycle-of-Learning (CoL) framework that uses an actor-critic architecture with a loss function that combines behavior cloning and 1-step Q-learning losses with an off-policy pre-training step from human demonstrations. This enables transition from behavior cloning to reinforcement learning without performance degradation and improves reinforcement learning in terms of overall performance and training time. Additionally, we carefully study the composition of these combined losses and their impact on overall policy learning. We show that our approach outperforms state-of-the-art techniques for combining behavior cloning and reinforcement learning for both dense and sparse reward scenarios. Our results also suggest that directly including the behavior cloning loss on demonstration data helps to ensure stable learning and ground future policy updates.
Code (0)
등록된 구현이 없습니다.
Tasks
Q-Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)Methods 이 논문이 사용한 방법론
Similar Papers 제목 키워드 기반
SelfBC: Self Behavior Cloning for Offline Reinforcement Learning
Policy constraint methods in offline reinforcement learning employ additional regularization techniques to constrain the discrepancy between the learned policy and the offline dataset. However, these methods tend to resu…
AttributeD4RLMuJoCoreinforcement-learning+1VLA Model Post-Training via Action-Chunked PPO and Self Behavior Cloning
Reinforcement learning (RL) is a promising avenue for post-training vision-language-action (VLA) models, but practical deployment is hindered by sparse rewards and unstable training. This work mitigates these challenges …
Reinforcement LearningDistilling Motion Planner Augmented Policies into Visual Control Policies for Robot Manipulation
Learning complex manipulation tasks in realistic, obstructed environments is a challenging problem due to hard exploration in the presence of obstacles and high-dimensional visual observations. Prior work tackles the exp…
Imitation LearningMotion Planningreinforcement-learningReinforcement Learning+2Offline Reinforcement Learning with Adaptive Behavior Regularization
Offline reinforcement learning (RL) defines a sample-efficient learning paradigm, where a policy is learned from static and previously collected datasets without additional interaction with the environment. The major obs…
D4RLOffline RLreinforcement-learningReinforcement Learning+1Posterior Behavioral Cloning: Pretraining BC Policies for Efficient RL Finetuning
Standard practice across domains from robotics to language is to first pretrain a policy on a large-scale demonstration dataset, and then finetune this policy, typically with reinforcement learning (RL), in order to impr…
Reinforcement Learning