paper-with-me

Papers

InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layouts

2025-09-13 · Weipeng Zhong, Peizhou Cao, Yichen Jin, Li Luo, Wenzhe Cai, Jingli Lin, Hanqing Wang, Zhaoyang Lyu, Tai Wang, Bo Dai, Xudong Xu, Jiangmiao Pang arxiv

The advancement of Embodied AI heavily relies on large-scale, simulatable 3D scene datasets characterized by scene diversity and realistic layouts. However, existing datasets typically suffer from limitations in data scale or diversity, sanitized layouts lacking small items, and severe object collisions. To address these shortcomings, we introduce \textbf{InternScenes}, a novel large-scale simulatable indoor scene dataset comprising approximately 40,000 diverse scenes by integrating three disparate scene sources, real-world scans, procedurally generated scenes, and designer-created scenes, including 1.96M 3D objects and covering 15 common scene types and 288 object classes. We particularly preserve massive small items in the scenes, resulting in realistic and complex layouts with an average of 41.5 objects per region. Our comprehensive data processing pipeline ensures simulatability by creating real-to-sim replicas for real-world scans, enhances interactivity by incorporating interactive objects into these scenes, and resolves object collisions by physical simulations. We demonstrate the value of InternScenes with two benchmark applications: scene layout generation and point-goal navigation. Both show the new challenges posed by the complex and realistic layouts. More importantly, InternScenes paves the way for scaling up the model training for both tasks, making the generation and navigation in such complex scenes possible. We commit to open-sourcing the data, models, and benchmarks to benefit the whole community.

📄 PDF Abstract BibTeX arXiv:2509.10813

Code (0)

등록된 구현이 없습니다.

Tasks

Physical Simulations

Similar Papers 제목 키워드 기반

DRAWER: Digital Reconstruction and Articulation With Environment Realism

2025-04-21 · CVPR 2025 1 · Hongchi Xia, Entong Su, Marius Memmel, Arhan Jain 외

Creating virtual digital replicas from real-world data unlocks significant potential across domains like gaming and robotics. In this paper, we present DRAWER, a novel framework that converts a video of a static indoor s…

HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation

2025-03-21 · Hou In Derek Pun, Hou In Ivan Tam, Austin T. Wang, Xiaoliang Huo 외

Despite advances in indoor 3D scene layout generation, synthesizing scenes with dense object arrangements remains challenging. Existing methods primarily focus on large furniture while neglecting smaller objects, resulti…

Layout GenerationScene Generation

FurniScene: A Large-scale 3D Room Dataset with Intricate Furnishing Scenes

2024-01-07 · Genghao Zhang, Yuxi Wang, Chuanchen Luo, Shibiao Xu 외

Indoor scene generation has attracted significant attention recently as it is crucial for applications of gaming, virtual reality, and interior design. Current indoor scene generation methods can produce reasonable room …

DiversityLayout GenerationScene Generation

Monocular Occupancy Prediction for Scalable Indoor Scenes

2024-07-16 · Hongxiao Yu, Yuqi Wang, Yuntao Chen, Zhaoxiang Zhang

Camera-based 3D occupancy prediction has recently garnered increasing attention in outdoor driving scenes. However, research in indoor scenes remains relatively unexplored. The core differences in indoor scenes lie in th…

3D Semantic Scene Completion from a single RGB imagePrediction

VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes

2025-05-25 · Tianchen Deng, Wenhua Wu, Junjie He, Yue Pan 외

3D Gaussian Splatting has recently shown promising results in dense visual SLAM. However, existing 3DGS-based SLAM methods are all constrained to small-room scenarios and struggle with memory explosion in large-scale sce…

3DGS