IRef-VLA: A Benchmark for Interactive Referential Grounding with Imperfect Language in 3D Scenes
With the recent rise of large language models, vision-language models, and other general foundation models, there is growing potential for multimodal, multi-task robotics that can operate in diverse environments given natural language input. One such application is indoor navigation using natural language instructions. However, despite recent progress, this problem remains challenging due to the 3D spatial reasoning and semantic understanding required. Additionally, the language used may be imperfect or misaligned with the scene, further complicating the task. To address this challenge, we curate a benchmark dataset, IRef-VLA, for Interactive Referential Vision and Language-guided Action in 3D Scenes with imperfect references. IRef-VLA is the largest real-world dataset for the referential grounding task, consisting of over 11.5K scanned 3D rooms from existing datasets, 7.6M heuristically generated semantic relations, and 4.7M referential statements. Our dataset also contains semantic object and room annotations, scene graphs, navigable free space annotations, and is augmented with statements where the language has imperfections or ambiguities. We verify the generalizability of our dataset by evaluating with state-of-the-art models to obtain a performance baseline and also develop a graph-search baseline to demonstrate the performance bound and generation of alternatives using scene-graph knowledge. With this benchmark, we aim to provide a resource for 3D scene understanding that aids the development of robust, interactive navigation systems. The dataset and all source code is publicly released at https://github.com/HaochenZ11/IRef-VLA.
Code (2)
Tasks
Scene UnderstandingSpatial ReasoningSimilar Papers 제목 키워드 기반
Measuring How (Not Just Whether) VLMs Build Common Ground
Large vision language models (VLMs) increasingly claim reasoning skills, yet current benchmarks evaluate them in single-turn or question answering settings. However, grounding is an interactive process in which people gr…
Question AnsweringGRIDS: Interactive Layout Design with Integer Programming
Grid layouts are used by designers to spatially organise user interfaces when sketching and wireframing. However, their design is largely time consuming manual work. This is challenging due to combinatorial explosion and…
Layout DesignAn ab initio foundation model of wavefunctions that accurately describes chemical bond breaking
Reliable description of bond breaking remains a major challenge for quantum chemistry due to the multireferential character of the electronic structure in dissociating species. Multireferential methods in particular suff…
ReferentialGym: A Nomenclature and Framework for Language Emergence & Grounding in (Visual) Referential Games
Natural languages are powerful tools wielded by human beings to communicate information and co-operate towards common goals. Their values lie in some main properties like compositionality, hierarchy and recurrent syntax,…
Symbol Grounding and Task Learning from Imperfect Corrections
This paper describes a method for learning from a teacher’s potentially unreliable corrective feedback in an interactive task learning setting. The graphical model uses discourse coherence to jointly learn symbol groundi…
valid