paper-with-me

Papers

IRIS: An Immersive Robot Interaction System

2025-02-05 · Xinkai Jiang, Qihao Yuan, Enes Ulas Dincer, Hongyi Zhou, Ge Li, Xueyin Li, Julius Haag, Nicolas Schreiber, Kailai Li, Gerhard Neumann, Rudolf Lioutikov

This paper introduces IRIS, an immersive Robot Interaction System leveraging Extended Reality (XR), designed for robot data collection and interaction across multiple simulators, benchmarks, and real-world scenarios. While existing XR-based data collection systems provide efficient and intuitive solutions for large-scale data collection, they are often challenging to reproduce and reuse. This limitation arises because current systems are highly tailored to simulator-specific use cases and environments. IRIS is a novel, easily extendable framework that already supports multiple simulators, benchmarks, and even headsets. Furthermore, IRIS is able to include additional information from real-world sensors, such as point clouds captured through depth cameras. A unified scene specification is generated directly from simulators or real-world sensors and transmitted to XR headsets, creating identical scenes in XR. This specification allows IRIS to support any of the objects, assets, and robots provided by the simulators. In addition, IRIS introduces shared spatial anchors and a robust communication protocol that links simulations between multiple XR headsets. This feature enables multiple XR headsets to share a synchronized scene, facilitating collaborative and multi-user data collection. IRIS can be deployed on any device that supports the Unity Framework, encompassing the vast majority of commercially available headsets. In this work, IRIS was deployed and tested on the Meta Quest 3 and the HoloLens 2. IRIS showcased its versatility across a wide range of real-world and simulated scenarios, using current popular robot simulators such as MuJoCo, IsaacSim, CoppeliaSim, and Genesis. In addition, a user study evaluates IRIS on a data collection task for the LIBERO benchmark. The study shows that IRIS significantly outperforms the baseline in both objective and subjective metrics.

📄 PDF Abstract BibTeX arXiv:2502.03297

Code (0)

등록된 구현이 없습니다.

Tasks

MuJoCoUnity

Similar Papers 제목 키워드 기반

ImmerIris: A Large-Scale Dataset and Benchmark for Off-Axis and Unconstrained Iris Recognition in Immersive Applications

2025-10-11 · Yuxi Mi, Qiuyang Yuan, Zhizhou Zhong, Xuan Zhao 외 arxiv

Recently, iris recognition is regaining prominence in immersive applications such as extended reality as a means of seamless user identification. This application scenario introduces unique challenges compared to traditi…

Exploring Immersive Social-Physical Interaction with Virtual Characters through Coordinated Robotic Encountered-Type Contact

2025-11-07 · Eric Godden, Jacquie Groenewegen, Michael Wheeler, Matthew K. X. J. Pan arxiv

This work presents novel robot-mediated immersive experiences enabled by an encountered-type haptic display (ETHD) that introduces direct physical contact in virtual environments. We focus on social-physical interactions…

Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis

2025-08-04 · Kaiyang Ji, Ye Shi, Zichen Jin, Kangyi Chen 외 arxiv

Real-time synthesis of physically plausible human interactions remains a critical challenge for immersive VR/AR systems and humanoid robotics. While existing methods demonstrate progress in kinematic motion generation, t…

Reinforcement LearningMotion Synthesis

Modelling situated human-robot interaction using IrisTK

2015-09-01 · WS 2015 9 · Gabriel Skantze, Martin Johansson

IRIS: Implicit Reinforcement without Interaction at Scale for Learning Control from Offline Robot Manipulation Data

2019-11-13 · Ajay Mandlekar, Fabio Ramos, Byron Boots, Silvio Savarese 외

Learning from offline task demonstrations is a problem of great interest in robotics. For simple short-horizon manipulation tasks with modest variation in task instances, offline learning from a small set of demonstratio…

DiversityRobot Manipulation