paper-with-me

홈 › Papers

K-Buffers: A Plug-in Method for Enhancing Neural Fields with Multiple Buffers

2025-05-26 · Haofan Ren, Zunjie Zhu, Xiang Chen, Ming Lu, Rongfeng Lu, Chenggang Yan

Neural fields are now the central focus of research in 3D vision and computer graphics. Existing methods mainly focus on various scene representations, such as neural points and 3D Gaussians. However, few works have studied the rendering process to enhance the neural fields. In this work, we propose a plug-in method named K-Buffers that leverages multiple buffers to improve the rendering performance. Our method first renders K buffers from scene representations and constructs K pixel-wise feature maps. Then, We introduce a K-Feature Fusion Network (KFN) to merge the K pixel-wise feature maps. Finally, we adopt a feature decoder to generate the rendering image. We also introduce an acceleration strategy to improve rendering speed and quality. We apply our method to well-known radiance field baselines, including neural point fields and 3D Gaussian Splatting (3DGS). Extensive experiments demonstrate that our method effectively enhances the rendering performance of neural point fields and 3DGS.

📄 PDF Abstract BibTeX arXiv:2505.19564

Code (1)

renhaofan/k-buffers 공식 구현

Tasks

3DGSDecoder

Methods 이 논문이 사용한 방법론

ADOPT Please enter a description about the method here
SPEED The monocular depth estimation (MDE) is the task of estimating depth from a single frame. This information is an essential knowledge in many computer vision tasks such as scene…
Focus 설명 없음

Similar Papers 제목 키워드 기반

BufferSearch: Generating Black-Box Adversarial Texts With Lower Queries

2021-11-16 · ACL ARR November 2021 11 · Anonymous

Machine learning security has recently become a prominent topic in the natural language processing (NLP) area. The existing black-box adversarial attack suffers prohibitively from the high model querying complexity, resu…

Adversarial Attacktext-classificationText Classification

Pixel-wise Guidance for Utilizing Auxiliary Features in Monte Carlo Denoising

2023-04-11 · Kyu Beom Han, Olivia G. Odenthal, Woo Jae Kim, Sung-Eui Yoon

Auxiliary features such as geometric buffers (G-buffers) and path descriptors (P-buffers) have been shown to significantly improve Monte Carlo (MC) denoising. However, recent approaches implicitly learn to exploit auxili…

Denoising

Using Curiosity for an Even Representation of Tasks in Continual Offline Reinforcement Learning

2023-12-05 · Pankayaraj Pathmanathan, Natalia Díaz-Rodríguez, Javier Del Ser

In this work, we investigate the means of using curiosity on replay buffers to improve offline multi-task continual reinforcement learning when tasks, which are defined by the non-stationarity in the environment, are non…

Boundary Detectionreinforcement-learningReinforcement Learning

RGBX-Next: Towards Realistic Generative Rendering from G-Buffers

2026-08-14 · Zheng Zeng, Marco Salvi, Lifan Wu, Jan Novák 외 arxiv

Diffusion models have achieved impressive results in image, video, and streaming generation. However, compared to traditional 3D rendering, they still lack precise control over the generated output. We believe a viable p…

Inverse Rendering

B2RL: An open-source Dataset for Building Batch Reinforcement Learning

2022-09-30 · Hsin-Yu Liu, Xiaohan Fu, Bharathan Balaji, Rajesh Gupta 외

Batch reinforcement learning (BRL) is an emerging research area in the RL community. It learns exclusively from static datasets (i.e. replay buffers) without interaction with the environment. In the offline settings, exi…

Managementreinforcement-learningReinforcement LearningReinforcement Learning (RL)