Large Angle based Skeleton Extraction for 3D Animation
In this paper, we present a solution for arbitrary 3D character deformation by investigating rotation angle of decomposition and preserving the mesh topology structure. In computer graphics, skeleton extraction and skeleton-driven animation is an active areas and gains increasing interests from researchers. The accuracy is critical for realistic animation and related applications. There have been extensive studies on skeleton based 3D deformation. However for the scenarios of large angle rotation of different body parts, it has been relatively less addressed by the state-of-the-art, which often yield unsatisfactory results. Besides 3D animation problems, we also notice for many 3D skeleton detection or tracking applications from a video or depth streams, large angle rotation is also a critical factor in the regression accuracy and robustness. We introduced a distortion metric function to quantify the surface curviness before and after deformation, which is a major clue for large angle rotation detection. The intensive experimental results show that our method is suitable for 3D modeling, animation, skeleton based tracking applications.
Code (0)
등록된 구현이 없습니다.
Similar Papers 제목 키워드 기반
SkelGen4D: Weakly-Supervised Skeleton-Based 4D Generation for Text-Driven Mesh Animation
We study 4D generation to synthesize temporally coherent sequences of 3D geometry for animation and content creation. In contrast to existing SDS-based optimization methods and video-driven animation approaches, we adopt…
Pyramid U-Network for Skeleton Extraction From Shape Points
The knowledge about the skeleton of a given geometric shape has many practical applications such as shape animation, shape comparison, shape recognition, and estimating structural strength. Skeleton extraction becomes a …
Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets
We present a learning method for predicting animation skeletons for input 3D models of articulated characters. In contrast to previous approaches that fit pre-defined skeleton templates or predict fixed sets of joints, o…
Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories
4D generation aims to animate 3D objects with realistic motion, holding great promise for applications. Existing methods typically decouple 3D asset generation from motion synthesis: acquire a 3D asset, prepare a structu…
Motion SynthesisNECromancer: Breathing Life into Skeletons via BVH Animation
Motion tokenization is a key component of generalizable motion models, yet most existing approaches are restricted to species-specific skeletons, limiting their applicability across diverse morphologies. We propose NECro…