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Learn to Play Tetris with Deep Reinforcement Learning

2020-12-14 · CUHK Course IERG5350 2020 12 · Hanyuan Liu, Lixin Liu

Tetris is one of the most popular video games ever created, perhaps in part because its difficulty makes it addictive. In this course project, we successfully trained a DQN agent in a simplified Tetris environment with state-action pruning. This simple agent is able to deal with the Tetris Problem with reasonable performance. We also applied several state of the art reinforcement learning algorithms such as Dreamer, DrQ, and Plan2Explore in the real-world Tetris game environment. We augment the Dreamer algorithm with imitation learning as Lucid Dreamer algorithm. Our experiments demonstrate that the mentioned state of art methods and their variants fail to play the original Tetris game. The complex state-action space make original Tetris a quite difficult game for non-population based reinforcement learning agents. Video link and related resources: https://drive.google.com/drive/folders/14aounKtRyg28azhtPcRsnymKdlhAgfDM?usp=sharing

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Deep Reinforcement LearningImitation Learningreinforcement-learningReinforcement LearningReinforcement Learning (RL)

Methods 이 논문이 사용한 방법론

Q-Learning Q-Learning is an off-policy temporal difference control algorithm: $$Q\left(S\_{t}, A\_{t}\right) \leftarrow Q\left(S\_{t}, A\_{t}\right) + \alpha\left[R_{t+1} +…
Convolution A convolution is a type of matrix operation, consisting of a kernel, a small matrix of weights, that slides over input data performing element-wise multiplication with the…
Dense Connections Dense Connections, or Fully Connected Connections, are a type of layer in a deep neural network that use a linear operation where every input is connected to every output…
DQN A DQN, or Deep Q-Network, approximates a state-value function in a Q-Learning framework with a neural network. In the Atari…

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