paper-with-me

홈 › Papers

Learning a Deep Motion Interpolation Network for Human Skeleton Animations

2021-05-25 · Computer animation & Virtual worlds 2021 5 · Chi Zhou, Zhangjiong Lai, Suzhen Wang, Lincheng Li, Xiaohan Sun, Yu Ding

Motion interpolation technology produces transition motion frames between two discrete movements. It is wildly used in video games, virtual reality and augmented reality. In the fields of computer graphics and animations, our data-driven method generates transition motions of two arbitrary animations without additional control signals. In this work, we propose a novel carefully designed deep learning framework, named deep motion interpolation network (DMIN), to learn human movement habits from a real dataset and then to perform the interpolation function specific for human motions. It is a data-driven approach to capture overall rhythm of two given discrete movements and generate natural in-between motion frames. The sequence-by-sequence architecture allows completing all missing frames within single forward inference, which reduces computation time for interpolation. Experiments on human motion datasets show that our network achieves promising interpolation performance. The ablation study demonstrates the effectiveness of the carefully designed DMIN.1

📄 PDF Abstract BibTeX

Code (0)

등록된 구현이 없습니다.

Tasks

Motion InterpolationRhythm

Similar Papers 제목 키워드 기반

Motion Keyframe Interpolation for Any Human Skeleton via Temporally Consistent Point Cloud Sampling and Reconstruction

2024-05-13 · Clinton Mo, Kun Hu, Chengjiang Long, Dong Yuan 외

In the character animation field, modern supervised keyframe interpolation models have demonstrated exceptional performance in constructing natural human motions from sparse pose definitions. As supervised models, large …

Motion InterpolationRepresentation Learning

Landmark-Guided Elastic Shape Analysis of Human Character Motions

2015-02-03 · Martin Bauer, Markus Eslitzbichler, Markus Grasmair

Motions of virtual characters in movies or video games are typically generated by recording actors using motion capturing methods. Animations generated this way often need postprocessing, such as improving the periodicit…

General Classification

TapMo: Shape-aware Motion Generation of Skeleton-free Characters

2023-10-19 · Jiaxu Zhang, Shaoli Huang, Zhigang Tu, Xin Chen 외

Previous motion generation methods are limited to the pre-rigged 3D human model, hindering their applications in the animation of various non-rigged characters. In this work, we present TapMo, a Text-driven Animation Pip…

Motion Generation

Video Motion Graphs

2025-03-26 · Haiyang Liu, Zhan Xu, Fa-Ting Hong, Hsin-Ping Huang 외

We present Video Motion Graphs, a system designed to generate realistic human motion videos. Using a reference video and conditional signals such as music or motion tags, the system synthesizes new videos by first retrie…

Motion InterpolationVideo Frame InterpolationVideo Generation

ZooBuilder: 2D and 3D Pose Estimation for Quadrupeds Using Synthetic Data

2020-09-01 · Abassin Sourou Fangbemi, Yi Fei Lu, Mao Yuan Xu, Xiao Wu Luo 외

This work introduces a novel strategy for generating synthetic training data for 2D and 3D pose estimation of animals using keyframe animations. With the objective to automate the process of creating animations for wildl…

3D Pose EstimationPose Estimation